Monsters can become more than opponents to defeat. Reviews describe growing attached to the characters. It suits players seeking a story that makes them care how they treat those they meet.
What makes it fun
You want to know your enemy
Interacting with monsters in battle reveals their personalities. You may want to know who you are facing before deciding whether to fight or spare them.
Choices stay with you
You may later regret killing a monster, and the story can respond to what you did. Fighting or sparing no longer feels like a choice confined to one encounter.
Game details
As of Oct 29, 2026- Languages
- Japanese, English / 2 languages total
A typical run
An RPG where you negotiate with monsters and dodge attacks. Killing is not necessary.


What sets it apart
One review particularly values regretting earlier actions and feeling confronted about their behavior. For them, choices went beyond finding correct answers.
Learning curve and difficulty
One player initially struggled to enjoy the visual style, but the characters’ personalities became their reason to continue. They played through different endings and were moved by the experience.

What longtime players say
Players who like the characters can hesitate to pursue a route that hurts them. Their wish to avoid harming those characters, alongside curiosity about what else the game holds, shapes how far they choose to explore.
What players like
Reviewers discuss the appeal of the characters or their attachment to them.
Common complaints
Reviews mention difficult battles or controls that did not feel comfortable. These struggles appear alongside praise for the story.

Who it’s for
Players who value encounters with memorable characters.

FAQ
- Any visual warning?
- The official page warns of imagery potentially harmful to people with photosensitive epilepsy or similar conditions.

96% Overwhelmingly Positive ・ US$9.99
View on Steam ↗Image: Undertale on Steam

