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7 Action Roguelike Games on Steam (October 2026) | Indie games with 90%+ Positive Reviews

Updated Oct 30, 2026Text by Predy Media Editorial TeamData as of Oct 29, 2026

Image source: Steam Store (Vampire Survivors, Hades, Dead Cells, The Binding of Isaac: Rebirth, Cult of the Lamb, Megabonk, Risk of Rain 2)

Choose your next Steam action roguelike by what upgrades cost, which combat decisions reward practice, and what gives later runs a purpose, using official mechanics and review evidence. What will you give up for an upgrade, which combat moves do you want to refine, and what will keep you playing once the loop is familiar? Compare weapon growth, health and money choices, and how movement feeds into attacks, alongside difficulty restrictions, unlocks and cult management.

See the 7 games ▾
  1. Vampire Survivors
  2. Hades
  3. Dead Cells
  4. The Binding of Isaac: Rebirth
  5. Cult of the Lamb
  6. Megabonk
  7. Risk of Rain 2

Chosen from indie games on Steam with 90%+ positive reviews and 500+ reviews (as of Oct 29, 2026). They are listed by share of positive reviews, not ranked.

A

Vampire Survivors

Weapon-upgrade priorities and Arcanas reshape what your automatic attacks can do.

Who it’s for

It suits players who want to refine experience-collection routes and weapon-upgrade priorities rather than precise attack inputs.

Arcanas and refundable power-ups also suit players who enjoy testing how pre-run plans interact with choices made during a run.

What kind of game?

Vampire Survivors shifts the work from manually attacking to positioning your character while attacks fire automatically, collecting experience, and choosing upgrades.

Choosing between close-range or ranged attacks, and between damage or health, means balancing killing power against survivability.

You can spread upgrades across an expanding arsenal or concentrate them on a main weapon.

Dropped experience gems and items do not disappear, leaving room to choose a route and collect them later rather than rushing in.

Between runs, gold buys power-ups such as Armour and Luck, and free refunds let you revise those preparations.

Finding the Randomazzo relic unlocks Arcanas. You choose an unlocked card at the start of a run and can choose from a random draft when one appears in a treasure chest.

For players who dig deeper

Selecting the unlocked Darkana Stake to your Heart replaces experience-gem leveling with weapons bought from a merchant using gold dropped by enemies.

Gold also serves as health under this Darkana, so spending to improve the build competes with keeping a survival reserve.

Reviewers enjoy learning how weapons, passives, and evolutions fit together, then refining upgrade priorities as they test builds.

For long-term play, reviews contrast the pull of new unlocks with the fatigue of achievement cleanup; your reason to keep running matters.

What reviewers say

What reviewers liked

  • Unlocking characters, weapons and secrets gives reviewers a reason to start another run.
  • Reviewers enjoy the point when upgraded weapon combinations start clearing the horde.
  • Trying weapon combinations and evolutions keeps builds varied from run to run, according to reviews.
  • The movement-focused controls appeal to players who do not want detailed attack inputs.
  • Reviewers say the soundtrack adds to the rush of clearing hordes.
  • Players discussing the base game and DLC enjoy finding characters, weapons and other discoveries even after finishing the achievements.

Concerns

  • Reviewers say overlapping attack effects make it hard to see the route ahead.
  • Getting through the opening stages feels rough to players just starting out.
  • Repeatedly chasing character unlocks or achievements becomes a chore or a bore for reviewers.
  • Players describe the automatic combat as uninvolving or too mindless to stay interesting.

Key facts

Positive review rate
98% Overwhelmingly Positive252,671 reviews · all languages
Price (US)
US$4.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles14 languages in total
Steam Deck
Verified
Release date
Oct 21, 2022
Developer
poncle
Playtime (when reviewed)
51.3 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Vampire Survivors
Screenshot of Vampire Survivors

Read the full game guide →View on Steam ↗Source: Vampire Survivors on the Steam Store

B

Hades

Weapon Aspects and Boons shape your offense, while the Pact of Punishment lets you choose the constraints on your next escape.

Who it’s for

It suits players who want to combine Weapon Aspects and Boons, then chain dashes and attacks to turn that build into effective combat.

It also fits players who want to follow conversations and relationships on returning home while choosing new Pact of Punishment constraints to revise their approach to the escape.

What kind of game?

Failure is more than a lost run in Hades: returning to the House of Hades lets you talk to characters who remember your experiences and move their stories and relationships forward.

Weapon Aspects give a weapon different properties, which combine with divine Boons to shape the attacks you build a run around.

Daedalus Hammers offer Concentrated Knuckle for the Twin Fists, strengthening repeated hits on the same enemy and making you weigh switching targets against keeping up the pressure.

Darkness develops persistent Mirror of Night talents, but only one talent in each pair can be active, so you choose before a run rather than stack every effect you own.

Activating Golden Touch generates income between regions based on how much money you hold, putting immediate purchases in competition with the savings that generate later income.

Choosing Stygian Soul makes Cast ammunition regenerate instead of dropping from enemies, so you plan around recovery timing rather than moving to retrieve it.

For players who dig deeper

The late-game Pact of Punishment lets you accept adverse conditions in pursuit of rewards called Bounties: the question is which constraints to accept, not merely whether to raise the difficulty.

With Tight Deadline, remaining time carries between regions and clearing a region adds time, so cautious combat must also account for the time budget of the whole escape.

Extreme Measures changes boss encounters, offering reasons to revise familiar responses after you have learned the ordinary fights.

Reviewers describe both renewed interest from Heat changes and fatigue with repeated regions and enemies; the long-term question is whether changing conditions and builds makes refining a familiar escape worthwhile to you.

What reviewers say

What reviewers liked

  • Changing dialogue and story keep reviewers interested in the characters through repeated escape attempts.
  • Players enjoy shaping their attacks and escape plans around distinctive weapons and Boon combinations.
  • Growth that carries over after failure makes trying again with a stronger character rewarding for reviewers.
  • Chaining dashes and attacks feels good to players who enjoy directly controlling movement and damage.
  • God Mode helps reviewers ease the combat demands and progress at their own pace.
  • Reviews highlight the appeal of the gods, other characters and Underworld scenery as a way to enjoy the mythological cast and setting.
  • Reviewers like adjusting Heat for a different challenge after getting used to escape runs.
  • Reviewers remember the songs performed in the game.

Concerns

  • Reviewers say repeated trips through the same regions can make later escapes feel short on variety.
  • Reviewers say repeated escape attempts to finish achievements and unlocks can become a chore.
  • Reviewers feel the story advances too slowly for the time spent escaping, with long stretches of combat between developments.
  • Reviewers say differences in weapon and Boon strength can push them toward a narrow set of builds.

Key facts

Positive review rate
97% Overwhelmingly Positive287,552 reviews · all languages
Price (US)
US$24.99
Languages
Japanese Interface and subtitlesEnglish Full audioSimplified Chinese Interface and subtitlesKorean Interface and subtitles11 languages in total
Steam Deck
Verified
Release date
Sep 17, 2020
Developer
Supergiant Games
Playtime (when reviewed)
58.9 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Hades
Screenshot of Hades

Read the full game guide →View on Steam ↗Source: Hades on the Steam Store

C

Dead Cells

Dead Cells links offense and defense through rolling, while weapon builds and biome routes shape how you tackle the constraints of Boss Cells.

Who it’s for

It suits players who want to manage roll invulnerability and recovery while chaining jumps, attacks and parries to move through enemies.

It also fits players who want to unlock routes, decide whether to enter The Bank or Cursed Biomes, and consider equipment combinations alongside their route.

What kind of game?

When your host dies, you start again in the dungeon, but access to unlocked routes and weapons remains on later runs.

An invulnerable roll can carry you through an enemy, but the interval before another roll makes you decide when evasion should also switch your position.

Brutality, Tactics and Survival lean toward melee, ranged combat, or defense and heavy weapons, so you build an approach around the strengths of your weapons and mutations.

If you combine the gold-firing Money Shooter with Gold Plating, a mutation that spends gold instead of health when you are hit, ammunition and protection draw on the same reserve.

When an entrance to The Bank appears between regions, you choose whether to enter immediately and replace the next biome or pass up that visit for the run.

As you advance Boss Cell difficulty, some regions can appear as Cursed Biomes, letting you face curse-dealing enemies for better equipment or use the exit markers to choose a non-cursed route.

For players who dig deeper

Advancing Boss Cells reduces healing supplies between biomes, and the highest standard difficulty adds Malaise, making health for the remaining journey a concern beyond winning the immediate fight.

When Malaise is active, its gauge rises with time and the enemies remaining, falls as you kill enemies, and stops rising once a biome is sufficiently cleared, linking safe exploration to the pace of clearing threats.

Cursed Flask heals without spending flask charges at the cost of taking on curses, and Demonic Strength can turn those curses into damage, but a curse build still accepts the risk of instant death.

Reviews praise experimenting with weapon synergies, while others fault the limited pool of effective weapons at higher difficulties.

What reviewers say

What reviewers liked

  • Reviewers find it rewarding to learn from failed runs and get further through their own skill.
  • Reviewers enjoy trying different weapons and builds from run to run.
  • Reviewers say the island's scenery and art style give its biomes their atmosphere.
  • Assist Mode earns appreciation for letting players match the challenge to their skill or preferred play style.
  • Reviews highlight the stages and equipment drawn from other games.
  • Reviewers enjoy finding branching routes and choosing where to go on each run.
  • Reviewers enjoy chaining rolls and attacks into fluid movement through enemies.
  • Reviewers also like how the soundtrack adds momentum to combat and movement.

Concerns

  • Reviewers lament the end of new content updates.
  • Reviews describe more struggle and frustration as the difficulty rises.
  • Reviews criticize uneven weapon and build viability for narrowing practical choices.
  • Finishing every achievement or collection feels like a heavy undertaking to reviewers.
  • Reviewers lament the lack of a continuation or conclusion to the story.

Key facts

Positive review rate
97% Overwhelmingly Positive157,224 reviews · all languages
Price (US)
US$24.99On sale on Oct 29, 2026: US$12.49 (50% off)
Languages
Japanese Full audioEnglish Full audioSimplified Chinese Full audioKorean Full audio15 languages in total
Steam Deck
Verified
Release date
Aug 7, 2018
Developer
Motion Twin
Playtime (when reviewed)
43.7 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Dead Cells
Screenshot of Dead Cells

Read the full game guide →View on Steam ↗Source: Dead Cells on the Steam Store

D

The Binding of Isaac: Rebirth

Isaac asks you to read item synergies and decide when health or a single-use item is worth exchanging for a reward.

Who it’s for

It fits players who want to learn interactions such as Technology with Spoon Bender and revise their shooting or resource use around the items they find.

With expansions included, it also suits players who enjoy deciding when to continue in Greed Mode or use Diplopia, weighing an immediate reward against keeping options for later.

What kind of game?

Rather than only mastering a fixed weapon, you reshape your shooting through collected effects in a basement where rooms, enemies and drops change between runs.

Technology’s laser can combine with Spoon Bender’s homing effect, so item combinations change how attacks reach enemies rather than merely raising damage.

When choosing a Devil Deal priced in heart containers, gaining the item means surrendering health capacity, making its effect a trade against your margin for survival.

In Afterbirth’s Greed Mode, continuing enemy waves increases the reward, while stopping the next wave costs health, creating a choice between pressing on and taking a break.

Also introduced in Afterbirth, the single-use Diplopia duplicates items and pickups, leaving you to choose between multiplying the current reward and saving that opportunity for later.

Item Descriptions arrived in an update for Afterbirth+ and later versions. The feature unlocks after you defeat Mom, but an item's description appears only after you have collected that item.

For players who dig deeper

In updated Repentance+, Equality raises tear frequency when your key, bomb and coin counts match, making resource spending compete with preserving that condition.

Afterbirth’s Daily Runs share that day’s character and conditions, offering score or time targets from a common starting point rather than focusing only on your own unlock progression.

Reviews praise the chance to offset a rough run through resource management and item knowledge. They also describe frustration when item drops or enemy behavior turn a run against them.

Reviews describe pursuing character-specific completion as well as protecting a win streak after unlocking content, distinguishing the long-term challenge of preserving a record from winning a single run.

What reviewers say

What reviewers liked

  • Unlocking items, characters and endings, or filling out completion goals, keeps reviewers playing long term.
  • Reviewers find it rewarding to learn items, enemies and progression systems, then use that knowledge or skill to improve later runs.
  • Players enjoy finding different ways to fight through the effects and synergies of the items they pick up.
  • Reviews celebrate runs where items click or upgrades pile up until enemies are overwhelmed, in contrast to runs spent struggling.
  • Reviewers also remember Isaac’s story, including his relationship with his mother.
  • Reviewers value item description mods that let them check an item's effect before picking it up.
  • Reviewers like how knowledge of the game's systems and decisions made during a run matter alongside luck.

Concerns

  • When chasing achievements or character goals, reviewers find particular tasks, or the road to full completion, burdensome.
  • Reviewers find item effects and interactions hard to check in the game and turn to wikis or mods for help.
  • Repeated early failures make the learning period feel demanding to reviewers before they can progress comfortably.
  • Reviewers express frustration when item drops or unexpected enemy behavior make a run feel dependent on luck.
  • Playing particular characters, including the twins or Lazarus, feels unpleasant to reviewers.

Key facts

Positive review rate
96% Overwhelmingly Positive423,682 reviews · all languages
Price (US)
US$14.99
Languages
Japanese Not supportedEnglish Full audioSimplified Chinese Not supportedKorean Not supported1 languages in total
Steam Deck
Verified
Release date
Nov 5, 2014
Developer
Nicalis, Inc., Edmund McMillen
Playtime (when reviewed)
145.9 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of The Binding of Isaac: Rebirth
Screenshot of The Binding of Isaac: Rebirth

Read the full game guide →View on Steam ↗Source: The Binding of Isaac: Rebirth on the Steam Store

E

Cult of the Lamb

Your cult changes with how you treat its followers: as workers, support for crusades, or individuals you want to keep around.

Who it’s for

It suits players who want to alternate decisions about weapon range with cult-management choices such as when to stop production for Rite of Lust or how to use an egg.

It also fits partners who want to discuss card-driven positioning or synchronized attacks, or adjust the link between crusades and care with the time-pause setting while maintaining their own cult.

What kind of game?

You fight enemies and rival cult leaders on randomized crusades, then use resources to develop your cult; life in the community after returning matters alongside repeated combat attempts.

Sermon upgrades unlock Heavy Attacks and Relics. The returning axe throw and ranged dagger assault are Heavy Attacks specific to those weapons.

The Blunderbuss hits hard up close. Charge its Heavy Attack to snipe a distant enemy, or move in for a close-range shot.

Once unlocked, Sins of the Flesh’s Rite of Lust has a chosen follower generate Sin for uses such as construction. The flock stops working for half a day, trading everyday production for that resource.

An egg from the Mating Tent can hatch into a follower you raise, or be cracked to make an Egg Meal that rejuvenates an elder, giving you a choice between a new generation and preserving an existing member.

Cult time keeps moving during crusades unless you enable Stop Time on Crusade, so you can keep care and combat on a shared clock or handle them separately.

For players who dig deeper

The Doctrinal Extremist cult trait lets the Confession Booth generate Sin instead of Loyalty. That changes whether you use the booth to develop followers or gather Sin.

Disciples fill the Disciple Boost Shrine through prayer, granting a boost for the next crusade once it is full. Their work at camp becomes part of your combat preparation.

In local co-op, The Rivals tarot card increases damage when you fight far apart, while The Synchronous makes simultaneous attacks on the same enemy critical hits; the chosen effect changes how you coordinate spacing or timing with your partner.

Reviews split between enjoying the change of pace from crusades to care and feeling burdened by a cult left unattended, making enjoyment of community life as important a selection criterion as combat depth.

What reviewers say

What reviewers liked

  • Playing a cruel cult leader through sacrifices, punishments and grotesque meals gives reviewers the dark humor they enjoy.
  • The contrast between cute animals or storybook art and unsettling rituals or cruelty appeals to players.
  • Reviewers enjoy adding buildings and decorations as their cult base grows.
  • Through care and individual events, followers become more than workers to players who grow attached to them.
  • Reviewers enjoy the brisk pace of crusade combat.
  • Moving between peaceful cult life and crusade battles gives reviewers a welcome change of pace and variety in their days.
  • Reviewers welcome the chance to keep following the story and spending time with their cult through DLC.
  • Difficulty choices and assist settings help players find their preferred challenge and reduce the demands on execution.

Concerns

  • Players who want to experiment with weapons and upgrades find the choices during crusades too limited.
  • Repeated crusades start to feel monotonous when rooms and fights become familiar, reviewers say.
  • Food, hygiene and follower care weigh on reviewers who worry about the cult while away or feel worn down by the daily workload.
  • Reviewers find building and floor placement awkward when arranging their cult base.

Key facts

Positive review rate
95% Overwhelmingly Positive113,292 reviews · all languages
Price (US)
US$24.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles14 languages in total
Steam Deck
Verified
Release date
Aug 12, 2022
Developer
Massive Monster
Playtime (when reviewed)
31.8 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Cult of the Lamb
Screenshot of Cult of the Lamb

Read the full game guide →View on Steam ↗Source: Cult of the Lamb on the Steam Store

F

Megabonk

This survival game turns routes through terrain and movement in the air into sources of damage and growth, rather than treating movement only as a way to avoid enemies.

Who it’s for

It suits players who want to develop routes and upgrade combinations together, using Calcium’s sustained speed or Birdo’s airborne damage as their foundation.

It also fits players who want to test newly unlocked options, compare weapon and Tome growth or triggered effects, and refine a build toward a personal score target.

What kind of game?

Randomly generated three-dimensional maps combine route choices with experience-based upgrade offers of varying rarity, adding navigation to the familiar pattern of avoiding enemies on a flat arena.

Pots and vases also grant Luck, making routes past them another consideration for growth alongside where to fight.

Calcium’s passive damage bonus takes effect as he approaches top speed, while hits cost momentum, making sustained acceleration matter to both evasion and damage.

Birdo instead gains Airborne Damage with levels, while Feathers add jumps and forward speed during a jump, opening combinations built around time in the air rather than ground speed alone.

Stacking Green Credit Cards also raises chest prices, so collecting repeated copies requires planning for the cost of subsequent chests.

Pot (Stainless Steel) raises weapon level caps and Wizard’s Hat raises Tome caps, but added Pot stacks give smaller increases down to a fixed minimum, so choose what to develop and when another stack is worthwhile.

For players who dig deeper

A weapon’s Proc Coefficient affects the triggering of items such as Moldy Cheese and Spicy Meatball, so an effect-driven build calls for more than comparing weapons’ own damage.

In a prolonged Final Swarm, ghosts accelerate and the limit on successful stuns or freezes falls until those effects stop working, preventing indefinite reliance on disabling enemies.

Reviews combine enjoyment of early character and build experiments with complaints that later clears or high scores converge on a narrower set of strong combinations.

Whether the goal is working through unlocks or refining a build for records changes how that repetition is received.

What reviewers say

What reviewers liked

  • Players enjoy unwinding after work, fitting in a quick session or casually clearing enemies to switch off.
  • Jumping, sliding and parkour across the three-dimensional maps make movement and following routes enjoyable in their own right for reviewers.
  • Players enjoy changing weapon and item combinations, from early experiments to different builds and exceptionally powerful setups.
  • Unlocking weapons, characters and other options gives reviewers something new to try and a reason to return.
  • Chasing kill records or comparing scores with other players makes strong builds and promising runs enjoyable goals for reviewers.
  • Players appreciate how different character abilities and movement help them find a build and style that suit them.

Concerns

  • Players waiting for maps, characters or balance adjustments are disappointed by the pace or spacing of updates.
  • When chasing later clears or high scores, reviewers feel pushed toward set builds by the limited range of strong weapon, Tome and item combinations.
  • Working through unlocks, achievements and character challenges feels grind-heavy and demanding to reviewers because of the repetition and requirements.
  • Random rewards, or missing the items and upgrades needed to grow their damage, frustrate players.
  • Reviews describe sudden nearby enemy or boss spawns and hard-to-dodge attacks that abruptly end a run as difficult to accept.

Key facts

Positive review rate
94% Very Positive101,416 reviews · all languages
Price (US)
US$9.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles17 languages in total
Steam Deck
Verified
Release date
Sep 19, 2025
Developer
vedinad
Playtime (when reviewed)
30.3 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Megabonk
Screenshot of Megabonk

Read the full game guide →View on Steam ↗Source: Megabonk on the Steam Store

G

Risk of Rain 2

As enemies grow stronger over time, you weigh further exploration against moving on and keeping an item against turning it into Scrap with a Scrapper.

Who it’s for

It suits players who want to plan routes, time spent searching and survivor abilities together, deciding what to scrap and which attacks should trigger a Band.

It also fits players who set their own variations on the basic loop, investing in companions through Devotion or refining one survivor’s play around Eclipse restrictions.

What kind of game?

Risk of Rain 2 combines exploration and combat with enemies that grow stronger over time, making how long to stay for equipment as important a decision as how quickly to clear encounters.

A Scrapper converts selected items into Scrap that a 3D Printer consumes first, letting you give up power now to shape a later build, without guaranteeing that a useful printer will appear immediately.

Runald’s Band and Kjaro’s Band trigger from a sufficiently powerful individual hit and then enter a cooldown, making the target of that heavy hit a different consideration from simply maximizing attack frequency.

Mercenary applies Exposed by completing his Laser Sword combo, and hitting an exposed target reduces cooldowns, linking the risk of committing to a close-range sequence with earlier access to the next ability.

Enabling the Artifact of Devotion replaces drones with eggs: giving an item to hatch a Lemurian shares its effect among your Lemurians, allowing investment in companions that grow by surviving teleporter events instead of immediately strengthening your own equipment.

You can defeat the final boss and escape or continue looping against stronger enemies, changing the goal that equipment gathering serves.

For players who dig deeper

Eclipse adds cumulative restrictions through victories tracked separately for each survivor, building on Monsoon with conditions such as reduced starting health or a smaller teleporter radius, so survival and positioning need refinement alongside damage.

Reapplying bleed from sources such as Tri-Tip Dagger refreshes the duration of its accumulated stacks, giving an attack-speed build a reason to keep landing attacks rather than rely only on isolated heavy hits.

Reviews praise weighing exploration time against equipment gains, but others find that knowledge lets looting outweigh the clock and makes runs more predictable, so constant rushing is not a reliable summary of its decisions.

What reviewers say

What reviewers liked

  • Reviewers enjoy collecting items, stacking their effects and seeing what builds emerge.
  • Players appreciate how music adds atmosphere to exploration and excitement to combat.
  • Shared exploration, battles and the chaos of gathering items with friends make co-op runs enjoyable for reviewers.
  • Survivors’ distinct abilities and movement change the way they fight, making other characters fun to try, players say.
  • Reviewers take an interest in the alien scenery and the lore behind it.
  • Unlocking survivors, items and alternate abilities, or finding secrets, expands the play possibilities and keeps reviewers coming back.
  • Players enjoy using Artifacts to change rules and build conditions, giving familiar runs a different approach.

Concerns

  • Reviewers describe the frustration of searching a stage for a hard-to-find teleporter.
  • Reviewers say co-op can turn into a scramble for chests and items.
  • Reviewers say runs can settle into a familiar pattern and lose their freshness.
  • Reviewers feel the DLC additions drift away from the base game's identity.

Key facts

Positive review rate
93% Very Positive242,478 reviews · all languages
Price (US)
US$24.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles11 languages in total
Steam Deck
Playable
Release date
Aug 11, 2020
Developer
Hopoo Games
Playtime (when reviewed)
80.5 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Risk of Rain 2
Screenshot of Risk of Rain 2

Read the full game guide →View on Steam ↗Source: Risk of Rain 2 on the Steam Store

Summary

For upgrade allocation, revisit Vampire Survivors and its Arcanas and coin decisions; for trading survival against rewards, revisit Devil Deals and the expansion’s Greed Mode in The Binding of Isaac: Rebirth.

Hades and its Pact of Punishment suit choosing your own difficulty conditions, while Dead Cells and its Boss Stem Cells and Cursed Biomes foreground routes and the recovery available for the journey ahead.

For movement tied to damage, revisit Megabonk’s speed and airborne combat; for weighing exploration time against equipment changes, revisit Risk of Rain 2 and its Scrapper and rising difficulty.

If you want to manage the cult alongside crusade combat, revisit Cult of the Lamb’s Sin, eggs and Stop Time on Crusade, which pauses time at the cult during crusades.