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7 Metroidvania Games on Steam (October 2026) | Indie games with 90%+ Positive Reviews

Updated Oct 30, 2026Text by Predy Media Editorial TeamData as of Oct 29, 2026

Image source: Steam Store (Dead Cells, Hollow Knight, Ori and the Will of the Wisps, Ori and the Blind Forest: Definitive Edition, Nine Sols, ENDER LILIES: Quietus of the Knights, Blasphemous)

Choose a Steam metroidvania by what changes when you revisit a route, how you hone movement or combat, and what you rebuild after failure; we separate official mechanics from specific player opinions. Do you want new ways through familiar routes, movement or combat to master, or fresh loadouts and routes after each failure?

See the 7 games ▾
  1. Dead Cells
  2. Hollow Knight
  3. Ori and the Will of the Wisps
  4. Ori and the Blind Forest: Definitive Edition
  5. Nine Sols
  6. ENDER LILIES: Quietus of the Knights
  7. Blasphemous

Chosen from indie games on Steam with 90%+ positive reviews and 500+ reviews (as of Oct 29, 2026). They are listed by share of positive reviews, not ranked.

A

Dead Cells

Dead Cells links offense and defense through rolling, while weapon builds and biome routes shape how you tackle the constraints of Boss Cells.

Who it’s for

It suits players who want to manage roll invulnerability and recovery while chaining jumps, attacks and parries to move through enemies.

It also fits players who want to unlock routes, decide whether to enter The Bank or Cursed Biomes, and consider equipment combinations alongside their route.

What kind of game?

Rather than steadily completing a fixed world, its Roguevania structure preserves access to unlocked routes while normally sending you back to rebuild your assault on the castle when your host dies.

Rolling lets you pass through an enemy while invulnerable, but you must wait before rolling again, so timing a dodge also means choosing when to switch sides.

Brutality, Tactics and Survival lean toward melee, ranged combat, or defense and heavy weapons, so you build an approach around the strengths of your weapons and mutations.

If you combine the gold-firing Money Shooter with Gold Plating, a mutation that spends gold instead of health when you are hit, ammunition and protection draw on the same reserve.

When an entrance to The Bank appears between regions, you choose whether to enter immediately and replace the next biome or pass up that visit for the run.

As you advance Boss Cell difficulty, some regions can appear as Cursed Biomes, letting you face curse-dealing enemies for better equipment or use the exit markers to choose a non-cursed route.

For players who dig deeper

Higher Boss Cell tiers reduce healing supplies between biomes, and the highest standard difficulty adds Malaise, so you need health for the road ahead as well as the current fight.

When Malaise is active, its gauge rises with time and the enemies remaining, falls as you kill enemies, and stops rising once a biome is sufficiently cleared, linking safe exploration to the pace of clearing threats.

A curse-focused setup can use Cursed Flask to heal without spending flask charges in exchange for curses, then turn those curses into damage through Demonic Strength. A hit while cursed means instant death.

Reviewers describe both the pleasure of discovering synergies or rediscovering weapons and dissatisfaction with a narrow range of effective builds at higher difficulty; for long-term play, weigh the build freedom you seek against the appeal of refining execution.

What reviewers say

What reviewers liked

  • Players enjoy finding a different way to fight each run through distinctive weapons or combinations with skills and mutations.
  • Learning the controls or enemy behavior through failed attempts makes the next, more skillful run feel rewarding to reviewers.
  • The island scenery or lively animation helps hostile biomes feel atmospheric, according to players.
  • DLC stages or equipment, or crossovers drawing on other games, earn praise in reviews.
  • Exploring branching paths or hidden details gives reviewers the pleasure of choosing where to go and discovering secrets.
  • Assist Mode earns appreciation for letting players adjust the challenge to their skill or preferred playstyle.
  • Reviewers find that hit or parry sounds, or the soundtrack, add momentum to attacks and movement.
  • Reviewers praise the feel of rolling into attacks and moving smoothly through enemies.

Concerns

  • Reviews lament the end of new content additions.
  • Climbing Boss Cell tiers feels different from that initial clear to reviewers, who describe growing struggle or frustration.
  • Reviews criticize how a narrow set of weapons and builds feels viable.
  • Completing every achievement or collection feels like a heavy undertaking in reviews.
  • Those following the protagonist or the island’s story describe sparse development or wish it continued further.

Key facts

Positive review rate
97% Overwhelmingly Positive157,224 reviews · all languages
Price (US)
US$24.99On sale on Oct 29, 2026: US$12.49 (50% off)
Languages
Japanese Full audioEnglish Full audioSimplified Chinese Full audioKorean Full audio15 languages in total
Steam Deck
Verified
Release date
Aug 7, 2018
Developer
Motion Twin
Playtime (when reviewed)
43.7 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Dead Cells
Screenshot of Dead Cells

Read the full game guide →View on Steam ↗Source: Dead Cells on the Steam Store

B

Hollow Knight

Learn how Hallownest connects while refining your charm loadout and your answers to its bosses.

Who it’s for

Hallownest suits players who want to investigate hidden walls and side routes and work out how the world connects.

If you enjoy revising your approach to a boss, learning its attacks and changing your Charms give you ways to experiment.

What kind of game?

Hallownest lets you choose your routes and opponents across interconnected caverns and ruined cities.

Movement abilities such as wings and a dash expand your options for crossing the terrain.

Alongside exploration driven by new abilities, you can buy compasses, quills, maps and pins to help you navigate.

Equip Charms at benches, choosing which effects will fill your available notches.

Even Wayward Compass uses equipment space to reveal your location, making navigation help a trade-off with another effect.

The Dream Nail lets you enter the minds of characters and enemies to discover a side of them beyond ordinary conversation.

For players who dig deeper

Reviews value learning bosses’ attacks and refining the timing of dodges and counterattacks.

Players also enjoy charm combinations that emphasize the Nail, spells or their own preferred approach.

Finishing the game unlocks Steel Soul Mode, while Godmaster provides additional boss fights.

Reviews also describe long Pantheon runs as a strain on concentration or endurance, beyond knowing how to handle each boss.

What reviewers say

What reviewers liked

  • Reviews enjoy exploring Hallownest and uncovering hidden paths and secrets.
  • Reviews praise Pantheon boss runs for testing combat skills beyond the main game.
  • Responsive movement or attacks make platforming or combat feel precise to players.
  • Piecing together the kingdom and its characters from scenery and dialogue is a pleasure highlighted in reviews.
  • Reviewers enjoy practising boss patterns and timing until they can respond reliably.
  • Players like combining Charms into a loadout that fits the way they fight.

Concerns

  • Limited guidance leaves reviewers struggling to find their destination or understand how routes connect.
  • Long Pantheon boss runs can exhaust players’ concentration or endurance, according to reviews.
  • Saw-filled sections and White Palace feature in complaints about demanding platforming.
  • Having to retrace familiar routes feels like a chore to reviewers.

Key facts

Positive review rate
96% Overwhelmingly Positive507,562 reviews · all languages
Price (US)
US$14.99
Languages
Japanese Full audioEnglish Full audioSimplified Chinese Full audioKorean Full audio11 languages in total
Steam Deck
Verified
Release date
Feb 25, 2017
Developer
Team Cherry
Playtime (when reviewed)
72.7 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Hollow Knight
Screenshot of Hollow Knight

Read the full game guide →View on Steam ↗Source: Hollow Knight on the Steam Store

C

Ori and the Will of the Wisps

Connect movement abilities across the world while shaping your approach with spirit weapons and Spirit Shards.

Who it’s for

This suits players who want new movement abilities to make even familiar terrain satisfying to traverse.

It also fits those who want to refine a movement route in Spirit Trials or experiment with weapon choices alongside exploration.

What kind of game?

Ori’s journey combines platforming and puzzles with combat using spirit weapons and spells.

Swapping Spirit Shards adjusts Ori’s abilities to suit your preferred approach.

Fast travel from the map is an upgrade bought from Opher, so saving travel time during exploration comes at an upgrade cost.

Spirit Shrines offer rewards for taking on successive waves of enemies.

Unlike ordinary exploration, where you inspect the map and surroundings, Spirit Trials prioritize reaching the finish quickly.

Area completion tracks collectibles and completed optional challenges, rather than simply how much of the map you have uncovered.

For players who dig deeper

Separate from Hard Mode, achievement goals include Shardless, for finishing without equipping a shard, and Lightless, for finishing without spending Spirit Light.

Reviews describe Spirit Trials as a way to practise movement.

Players also discuss choosing weapons and shards around an approach such as melee or ranged attacks.

What reviewers say

What reviewers liked

  • Players praise the movement feel or the way an expanding moveset links together across terrain.
  • Residents’ requests and side quests are welcome extra goals alongside exploration in reviews.
  • Searching the map for hidden spots and collectibles is a highlight for players.
  • Choosing weapons or Spirit Shards makes changing attacks and builds enjoyable for players.
  • Reviewers appreciate how little progress they lose on death, making failed sections easier to retry.
  • Spirit Trials earn praise as a separate test of movement skill and speed.

Concerns

  • Players looking for a tougher test find the combat or platforming too gentle.
  • Unclear destinations or routes, or getting lost while exploring, frustrate reviewers.
  • Overlapping effects or busy scenery can obscure Ori and the action, players report.
  • Reviewers describe Spirit Trials races as a taxing challenge to finish.
  • Familiar beats from the previous game or predictable developments leave the story feeling less fresh to players.

Key facts

Positive review rate
96% Overwhelmingly Positive142,471 reviews · all languages
Price (US)
US$29.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles21 languages in total
Steam Deck
Playable
Release date
Mar 11, 2020
Developer
Moon Studios GmbH
Playtime (when reviewed)
19.7 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Ori and the Will of the Wisps
Screenshot of Ori and the Will of the Wisps

Read the full game guide →View on Steam ↗Source: Ori and the Will of the Wisps on the Steam Store

D

Ori and the Blind Forest: Definitive Edition

Use Bash to plan both your launch and a projectile’s return, while choosing your own Soul Link checkpoints.

Who it’s for

It suits players who want to turn enemy projectiles into Bash launch points and refine routes by linking jumps and glides.

It also fits players who want to choose their own retry points, practise difficult sections and revisit the forest for collectibles with an expanded moveset.

What kind of game?

Bash launches Ori from lanterns or enemy projectiles and sends projectiles the opposite way, making your route and their destination a shared aiming decision.

Kuro’s Feather adds gliding and wind-current travel to a growing moveset that changes how you cross Nibel.

Instead of relying solely on fixed save hubs, Soul Link lets you place a respawn point in a safe location.

Creating a Soul Link spends energy, so saving your current progress means using a reserve you could keep for a later save.

In the Definitive Edition, Dash sends Ori a short distance forward. Light Burst can be thrown immediately or held to aim its trajectory.

Travel between discovered Spirit Wells also lets you choose where to begin retracing a route for missed items.

For players who dig deeper

Dash and Light Burst can be upgraded through the ability tree. One Dash upgrade damages enemies you pass through; a further upgrade lets you dash in midair.

Black Root Burrows combines limited visibility with a carried light orb that changes how you interact with parts of the environment.

Hard and One-Life settings offer alternatives to a standard playthrough.

Reviews also describe pursuing achievements for a deathless run or a faster clear.

What reviewers say

What reviewers liked

  • Escape sequences earn praise for their tension or spectacle built around movement.
  • Players find that music fits scenes such as exploration or escape, supporting their calm, tension or emotion.
  • Players enjoy using or linking new movement abilities to flow through the forest.
  • Travel between Spirit Wells in the Definitive Edition is welcomed for making traversal or collectible cleanup easier.
  • Choosing save or respawn locations helps reviewers plan progress and retries.
  • Returning with new abilities or finding collectibles off the main path makes exploration rewarding in reviews.
  • Animation and scene presentation earn praise for conveying emotion without wordy storytelling.

Concerns

  • Reviewers report that scenery and visual effects can make enemies, hazards, platforms or interactive objects hard to distinguish.
  • Escape sequences frustrate players with demanding execution or routes that are hard to read.
  • Combat’s reliance on repeatedly pressing attack draws criticism.
  • Players warn that forgetting a manual save can mean having to repeat lost progress.
  • The character’s movement feels awkward for precise platforming to reviewers trying to land where intended.

Key facts

Positive review rate
94% Very Positive63,515 reviews · all languages
Price (US)
US$19.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Not supportedKorean Not supported8 languages in total
Steam Deck
Verified
Release date
Apr 28, 2016
Developer
Moon Studios GmbH
Playtime (when reviewed)
13 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Ori and the Blind Forest: Definitive Edition
Screenshot of Ori and the Blind Forest: Definitive Edition

Read the full game guide →View on Steam ↗Source: Ori and the Blind Forest: Definitive Edition on the Steam Store

E

Nine Sols

Explore New Kunlun through combat that gathers Qi from deflections and detonates talismans in retaliation.

Who it’s for

It suits players who want to do more than evade, refining the flow from deflection-earned Qi to retaliation.

It also fits players who want collection displays to guide cleanup while treating combat practice and exploration as distinct goals.

What kind of game?

Yi’s deflections gather Qi from incoming attacks, making defense preparation for retaliation.

You can send stored Qi into enemies and detonate it with a Taoist talisman, choosing whether to spend it on the current opening or save it for the next.

Rather than relying on sword and bow alone, you combine deflections and attacks with air dashes and wall climbing as you cross New Kunlun.

Explore secrets across connected regions and meet inhabitants who offer new abilities or equipment upgrades.

Seeking treasures off the main route takes time away from onward progress and brings enemies and traps to confront.

A detailed map is available from the start, but collection progress requires Shan-Hai chips, separating route information from tracking what remains.

For players who dig deeper

Reaching any ending unlocks Battle Memories for rematches against defeated bosses, allowing practice without replaying the story.

Reviewers value learning tells and attack timing, refining deflections and counters until they can handle bosses that initially overwhelmed them.

Reviews also describe changing builds, including jade combinations that link attacks with recovery.

What reviewers say

What reviewers liked

  • Learning to time deflections against enemy attacks is a combat highlight in reviews.
  • Players welcome map information or route guidance that helps with exploration and collection.
  • Adjustable difficulty earns praise for letting players follow the story with a combat challenge that fits them.
  • Scenes showing Yi’s relationships and exchanges with those around him are appreciated in reviews.
  • Learning bosses’ histories or motives makes them more than targets to defeat, players feel.
  • Respawn points near bosses are welcomed for removing a long return journey from retries.
  • Players enjoy changing their combat approach through skill or jade builds.

Concerns

  • The final boss’s demands or repeated attempts feel taxing to reviewers.
  • Being unable to add map markers frustrates players during exploration.
  • Unskippable dialogue or scenes feel like an obstacle to progression or repeat playthroughs in reviews.
  • Players report little room to recover after a hit or knockdown before the next attack lands.
  • Losing currency on death or returning near enemies to retrieve it feels burdensome in reviews.

Key facts

Positive review rate
94% Very Positive41,084 reviews · all languages
Price (US)
US$29.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles14 languages in total
Steam Deck
Verified
Release date
May 29, 2024
Developer
RedCandleGames
Playtime (when reviewed)
35.3 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Nine Sols
Screenshot of Nine Sols

Read the full game guide →View on Steam ↗Source: Nine Sols on the Steam Store

F

ENDER LILIES: Quietus of the Knights

Turn defeated foes into allies and combine their skills while exploring a fallen kingdom in this action RPG.

Who it’s for

It suits players who want to try skills gained from defeated foes and assemble their own mix of close-range and ranged attacks.

It also fits players who want to move from initial exploration into individual boss practice, faster boss-rush clears and a strengthened repeat playthrough.

What kind of game?

Lily defeats formidable foes and frees them from their curse, then advances using the swords, bows and magic of her new allies.

You can rearrange acquired skills, choosing attacks to suit fighting up close or at a distance.

Relics change your stats too, so you choose a build as well as a set of attacks.

Combat asks you to read enemy attacks and switch between continuing your offense and retreating with evasion or a dash.

You choose whether to head toward the next formidable enemy or spend time exploring for hidden relics.

Enemies are not simply obstacles you defeat and leave behind: taking defeated foes into later battles as abilities connects exploration with combat.

For players who dig deeper

From a rest point's Memories menu, Purified Memories lets you rematch purified bosses at a strength based on the current chapter. Wins also yield enhancement materials.

Purifying every boss unlocks Maligned Memories, a consecutive boss challenge that records clear times. It gives you a reason to work on faster clears after learning individual fights.

New Game+ carries over Lily’s status, skills, relics and more while strengthening enemy AI and actions as well as their stats, testing your developed build under tougher conditions.

Some event-related items do not carry over, however, so this is not a restart with everything intact.

What reviewers say

What reviewers liked

  • Room-completion indicators help players spot what remains and narrow down where to search again.
  • Music for exploration areas and boss scenes earns praise for conveying atmosphere, tension or sorrow.
  • Reviews praise the freedom to shape a fighting style with spirit skills or relics.
  • Rest-point placement or easy returns make failed attempts less burdensome for reviewers.
  • Learning boss movements and openings through repeated attempts feels rewarding to players.
  • Players enjoy returning with new abilities to reach places or secrets previously out of reach.
  • Reviews describe boss fights as encounters with suffering once the bosses’ pasts or tragedies come to light.

Concerns

  • Simplified maps or missing markers leave players unsure of routes, their location or where to return.
  • Crowded enemy placements make exploration or return trips feel combat-heavy to reviewers.
  • Taking damage just by touching enemies is a source of frustration in reviews.
  • Attack recovery stops reviewers from switching to a dodge or another skill when they intend to.
  • Reviewers say upgrade materials run short when they try to fully develop every skill they want to use.

Key facts

Positive review rate
93% Very Positive43,506 reviews · all languages
Price (US)
US$24.99
Languages
Japanese Interface and subtitlesEnglish Interface and subtitlesSimplified Chinese Interface and subtitlesKorean Interface and subtitles11 languages in total
Steam Deck
Verified
Release date
Jun 21, 2021
Developer
Live Wire, Adglobe
Playtime (when reviewed)
21.2 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of ENDER LILIES: Quietus of the Knights
Screenshot of ENDER LILIES: Quietus of the Knights

Read the full game guide →View on Steam ↗Source: ENDER LILIES: Quietus of the Knights on the Steam Store

G

Blasphemous

Read openings with your sword and vary prayers and equipment as you explore the interconnected land of Cvstodia.

Who it’s for

It suits players who want to test sword attacks aimed at enemy wind-ups alongside Prayer and equipment builds.

It also fits players who want to plan repeat runs around retained upgrades, resources to reclaim and penitence rule changes after learning the initial routes.

What kind of game?

The Penitent One gains Mea Culpa combos and special moves, reading enemies and bosses to find opportunities to attack.

Rosary Beads, Sword Hearts and Prayers offer build choices, letting you experiment with equipment combinations as well as sword techniques.

Against enemies that can be executed, charged or lunging attacks can cause a stun when used as counters or during an enemy’s wind-up, offering an alternative to simply striking until they fall.

In its non-linear world, you can place your own map markers to separate the route you are taking now from places to investigate later.

Upgrading Prie Dieu altars enables travel between previously visited altars, letting you save travel time by teleporting or spend that time re-examining the surroundings on foot.

Helping suffering inhabitants or meeting their terms ties rewards to learning about their lives.

For players who dig deeper

New Game+ retains sword upgrades, Sword Hearts, Rosary Beads and Prayers, but resets Health, Fervour and Bile Flasks to their base levels, requiring you to reclaim them while facing stronger enemies.

Choosing the Penitence of the Unwavering Faith halves melee effectiveness. Fervour regenerates over time but falls when you take damage, shifting combat toward Prayers.

The Penitence of the Bleeding Heart replaces the health bar with orbs. Taking damage stops the gradual healing from a Bile Flask, so you need to avoid hits while recovering.

Completing the game unlocks Sacred Sorrows Mode. Its boss rush courses give you times and ranks to improve apart from exploration.

What reviewers say

What reviewers liked

  • Animations for executing or killing enemies earn praise from players.
  • Players appreciate music that fits exploration areas and boss scenes, carrying their atmosphere and emotion.
  • Learning about the world or its people through item descriptions and NPC exchanges appeals to reviewers.
  • Trying different NG+ penitence rules gives players a reason to enjoy another playthrough.
  • Choosing Prayers or equipment effects earns praise for changing combat approaches or making fights easier to manage.
  • Voice acting draws praise for supporting stories of faith and immersion in the religious world.
  • Connected areas or looping routes make exploration engaging for reviewers.
  • Reviewers praise the unsettling look of a world drawing on Christian imagery.

Concerns

  • Reviewers say vague quest and ending requirements make important steps easy to miss.
  • Instant-death spikes or falls make platforming mistakes feel costly to players.
  • Late or unclear fast-travel unlocks leave reviewers with prolonged backtracking.
  • Players report platforming failures caused by unreliable ladders or ledge grabs.
  • Miriam’s platforming challenges stand out in reviews as a taxing addition to complete.

Key facts

Positive review rate
90% Very Positive55,534 reviews · all languages
Price (US)
US$24.99On sale on Oct 29, 2026: US$6.24 (75% off)
Languages
Japanese Interface and subtitlesEnglish Full audioSimplified Chinese Interface and subtitlesKorean Interface and subtitles10 languages in total
Steam Deck
Verified
Release date
Sep 10, 2019
Developer
The Game Kitchen
Playtime (when reviewed)
29.8 hrsMedian when the reviews were posted (100 reviews)

Screenshots

Screenshot of Blasphemous
Screenshot of Blasphemous

Read the full game guide →View on Steam ↗Source: Blasphemous on the Steam Store

Summary

In Ori and the Blind Forest: Definitive Edition, Bash helps link movements, while Soul Link lets you choose where to save. In Ori and the Will of the Wisps, Spirit Trials let you refine your route and time.

For learning routes and boss responses, compare maps and Charms in Hollow Knight with deflections and Battle Memories in Nine Sols.

To rework builds on repeat playthroughs, compare ENDER LILIES: Quietus of the Knights' New Game+, which carries over skills and relics, with Blasphemous's True Torment Mode, where you choose a Penitence.

For rebuilding your equipment and route after failure, return to the Roguevania structure and route choices in Dead Cells.