Reviews enjoy planning building layouts and assembling a base that sends out troops. Its appeal lies in working on production behind the fighting.
What makes it fun
Rearrange your base for production
Neighbors and positions in a row can change how buildings work together. Rearrange them to improve gold or troop production.
Build the army behind the battle
Troops produced by your buildings advance toward the enemy automatically. While they march, you decide how to expand your income and troop production at the base.
Build around your commander
Commanders have distinct skills and exclusive buildings. Switching commanders can change which buildings you pair and how you arrange your base.
Game details
As of Oct 29, 2026- Languages
- English, Simplified Chinese / 2 languages total
A typical run
Buildings automatically generate gold or troops; placement creates synergies.


What sets it apart
A player regularly aligns granaries, a philosophy building and town centers when playing humans. Their example turns bonuses between buildings into production, rather than simply adding structures.
Learning curve and difficulty
A player likes combining a commander who uses empty tiles to summon treants with a building that creates new tiles. They enjoy a way of playing that goes beyond filling the board.

What players like
Reviewers enjoy working out building layouts.
Common complaints
Reviewers found that managing the base left little attention for watching battles.

Who it’s for
Players who enjoy thinking about layouts and production.
Who might not enjoy it
Players primarily looking to watch armies fight.

93% Very Positive ・ US$8.99
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