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Dungeon combat built around distinctive classes

Official trailer1 / 11

Reviewers enjoy learning a class’s particular style and building around it. Changing class changes how you think through the adventure. Finding equipment and abilities that click together is part of the draw.

What makes it fun

  1. A new class changes your plan

    As a summoner, you plan ahead; as a rogue, you look for a way out when surrounded. Switching classes changes the decisions you make in turn-based combat.

  2. When gear and talents click

    How will an item's unique effects or granted skills work with the talents you've developed? A new find can change the shape of your build.

  3. Inspect the enemy, then choose your move

    You can inspect a visible enemy's abilities and resistances. Against one with disabling skills, that information helps you decide where to stand and when to use a skill that clears status effects.

Game details

As of Oct 29, 2026
Playtime at review
59.7 hoursMedian at the time of review (based on 100 helpful reviews)
Languages
Japanese, English, Simplified Chinese, Korean / 5 languages total

A typical run

A player who began as a rogue enjoyed using movement skills while surrounded in a forest, but stopped because the visuals and pace did not suit them.

A character surrounded by light in a dark forest (Tales of Maj'Eyal, via Steam)
A character surrounded by light in a dark forest (Tales of Maj'Eyal, via Steam)

Core systems

Turn-based combat

Combat is turn-based.

Combat in a rocky passage (Tales of Maj'Eyal, via Steam)
Combat in a rocky passage (Tales of Maj'Eyal, via Steam)

What sets it apart

The satisfaction of a build coming together sits beside the fear of a sudden powerful enemy undoing your progress. A player enjoys the builds but dislikes sudden defeats; growing stronger should not be mistaken for a promise of safety.

Learning curve and difficulty

A summoner fan compares its foresight to chess. They also warn that using a status-clearing ability unnecessarily can leave you trapped later.

A level-up screen showing talent trees (Tales of Maj'Eyal, via Steam)
A level-up screen showing talent trees (Tales of Maj'Eyal, via Steam)

What players like

Distinct class styles receive praise.

Common complaints

Reviewers dislike how an apparently smooth run can collapse against a sudden powerful enemy.

A dark sphere during combat in a marsh (Tales of Maj'Eyal, via Steam)
A dark sphere during combat in a marsh (Tales of Maj'Eyal, via Steam)

Who it’s for

For players who want to experiment with classes, equipment and character builds.

Who might not enjoy it

Be cautious if you want short, easy-to-pick-up runs. Reviews describe lengthy adventures and a substantial learning burden.

Combat in a mushroom forest (Tales of Maj'Eyal, via Steam)
Combat in a mushroom forest (Tales of Maj'Eyal, via Steam)
Tales of Maj'Eyal
Tales of Maj'Eyal

94% Very Positive ・ US$6.99

View on Steam ↗

Image: Tales of Maj'Eyal on Steam