Whose ability should start the sequence, and who should follow? Combining distinct squad roles pays off in the satisfying moment when a planned chain delivers.
What makes it fun
Chain melee takedowns
Scarlett has a skill that refunds an action point when she kills an enemy in melee. Planning around enemy health and distance lets one takedown lead into the next.
Show gimmicks change the fight
Show gimmicks, including an incoming train, can change a fight as it unfolds. Revising your targets and positioning in response is part of the appeal.
Game details
As of Oct 29, 2026- Languages
- English (Full audio), Simplified Chinese / 10 languages total
A typical run
Reviewers enjoyed exploring areas with traps and puzzles as a change of pace from combat.

Core systems
Show director
The official description presents handcrafted battles with a show director who can hinder Scarlett or help her opponents depending on the player's performance.

What sets it apart
A reviewer felt like a participant in a television broadcast because the announcer reacted to their actions. Their enjoyment included the cruel spectacle, not only the tactics.
Learning curve and difficulty
A player enjoyed weakening enemies with teammates before Scarlett finished them through chained melee attacks. Their experience makes attack order feel like a combination rather than a simple rotation.

What players like
Players praise the fun of combining the squad’s distinct abilities.
Common complaints
Reviews describe the exploration and puzzles between fights as dull or drawn out.

Who it’s for
For players who want the payoff of combining abilities from distinct squad members.
Who might not enjoy it
Be cautious if deep character or equipment customisation is your priority. Reviewers have found those options limited.


93% Very Positive ・ US$29.99
View on Steam ↗Image: Showgunners on Steam




