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How much can you risk on the way out?

Screenshot of Shardpunk (via Steam)
1 / 10

Continuing to kill enemies is not enough to reach safety. Gather supplies or move on before the danger grows? Deciding how much to risk along the escape route gives the tactics their tension.

What makes it fun

  1. Loot or leave?

    A detour to a supply crate can help your crew, but the rats keep closing in. Do you grab the supplies or push on toward the bunker? The choice adds tension to each fight.

  2. A new squad, a new plan

    Combining character abilities and group skills changes how your crew handles a swarm. A different lineup gives you new ways to coordinate in the next fight.

Game details

As of Oct 29, 2026
Playtime at review
11.4 hoursMedian at the time of review (based on 74 helpful reviews)
Languages
English / 2 languages total

A typical run

A reviewer enjoyed choosing a manageable fight or a route with better loot. Their account adds preparation for what comes next to the immediate battles.

A crew member and a rat near a supply crate (Shardpunk, via Steam)
A crew member and a rat near a supply crate (Shardpunk, via Steam)

Core systems

Turn-based tactics and resource management

The official description combines turn-based tactics and survival: escape the horde, scavenge supplies, and seek shelter.

A combat screen showing hit chance (Shardpunk, via Steam)
A combat screen showing hit chance (Shardpunk, via Steam)

What sets it apart

A reviewer values how an escape objective and careful supply management change the battles. It suits players interested in surviving and moving on, rather than clearing every enemy.

Learning curve and difficulty

A player enjoyed skipping opportunities to escape before being overrun when firepower was scarce. Once stronger, they found the routine repetitive.

Selecting a katana attack in combat (Shardpunk, via Steam)
Selecting a katana attack in combat (Shardpunk, via Steam)

What longtime players say

Reviewers described starting again with different characters after finishing or wanting to try a new team. They cited the fun of combat and the possibilities of different combinations.

What players like

Players appreciate the tension between detouring for supplies and moving on before the horde closes in.

Common complaints

Reviewers found that battles and routines changed little as they progressed and began to feel repetitive.

A crew member fighting rats (Shardpunk, via Steam)
A crew member fighting rats (Shardpunk, via Steam)

Who it’s for

For players who enjoy weighing a supply detour against making it out safely.

Who might not enjoy it

Be cautious if you expect wholly different enemies and challenges throughout. A reviewer felt they had seen the game’s range before the end.

Selecting a grenade in an indoor fight (Shardpunk, via Steam)
Selecting a grenade in an indoor fight (Shardpunk, via Steam)
Shardpunk
Shardpunk

92% Very Positive ・ US$13.99

View on Steam ↗

Image: Shardpunk on Steam