A reviewer describes the tension of waiting for contacts when nothing seems to be happening, until a sudden threat appears.
What makes it fun
The risk of being found
Radar helps you search, but an enemy ESM system may pick up its emissions. You can keep radar quiet and listen for enemy emissions with ESM or underwater sounds with passive sonar. The tension begins before contact.
Know what you are firing at
An unknown contact on the tactical map could turn out to be a merchant ship. Identifying it and weighing the rules of engagement before giving the order to fire are part of the battle.
Plan for the whole force
You command ships, submarines and aircraft in the same operation, deciding when aircraft launch and where the fleet moves. Sending a unit forward to search or keeping it back changes how the force works together.
Game details
As of Oct 29, 2026- Languages
- Japanese (Full audio), English (Full audio), Simplified Chinese (Full audio) / 8 languages total
A typical run
Command ships, submarines and aircraft in naval engagements.

Core systems
Sensors
Use radar, sonar and visual identification while observing rules of engagement.

What sets it apart
A reviewer enjoys the focus on directing a whole force rather than directly controlling individual units.
Learning curve and difficulty
A review suggests EMCON with radars off and passive sonar or ESM searches to look for enemies while making the force harder to locate.

What players like
Reviewers value the depth of the radar and sonar simulation.
Reviewers appreciate the detailed ship models.
Reviewers praise the mission editor for creating their own situations.
Reviewers appreciate extending play through Workshop scenarios.
Common complaints
Reviewers found the interface awkward to use.
Reviewers complain that units do not follow orders as intended.
Reviewers report slowdowns when more units are present.

Who it’s for
For players who want to study sensors as well as admire ship details.
Who might not enjoy it
Be cautious if you want to learn the controls and jump straight into battle. Reviews describe an initial hurdle in learning naval concepts and systems.

FAQ
- Is it finished?
- It is in Early Access.

91% Very Positive ・ US$49.99
View on Steam ↗Image: Sea Power : Naval Combat in the Missile Age on Steam




