English
Menu

Predy Media > Strategy > Game page

Game page

The tension of searching for an unseen fleet

Screenshot of Sea Power : Naval Combat in the Missile Age (via Steam)
1 / 10

A reviewer describes the tension of waiting for contacts when nothing seems to be happening, until a sudden threat appears.

What makes it fun

  1. The risk of being found

    Radar helps you search, but an enemy ESM system may pick up its emissions. You can keep radar quiet and listen for enemy emissions with ESM or underwater sounds with passive sonar. The tension begins before contact.

  2. Know what you are firing at

    An unknown contact on the tactical map could turn out to be a merchant ship. Identifying it and weighing the rules of engagement before giving the order to fire are part of the battle.

  3. Plan for the whole force

    You command ships, submarines and aircraft in the same operation, deciding when aircraft launch and where the fleet moves. Sending a unit forward to search or keeping it back changes how the force works together.

Game details

As of Oct 29, 2026
Playtime at review
31.9 hoursMedian at the time of review (based on 100 helpful reviews)
Languages
Japanese (Full audio), English (Full audio), Simplified Chinese (Full audio) / 8 languages total

A typical run

Command ships, submarines and aircraft in naval engagements.

Ship firing a missile beside the tactical map (Sea Power : Naval Combat in the Missile Age, via Steam)
Ship firing a missile beside the tactical map (Sea Power : Naval Combat in the Missile Age, via Steam)

Core systems

Sensors

Use radar, sonar and visual identification while observing rules of engagement.

Early warning aircraft and tactical map (Sea Power : Naval Combat in the Missile Age, via Steam)
Early warning aircraft and tactical map (Sea Power : Naval Combat in the Missile Age, via Steam)

What sets it apart

A reviewer enjoys the focus on directing a whole force rather than directly controlling individual units.

Learning curve and difficulty

A review suggests EMCON with radars off and passive sonar or ESM searches to look for enemies while making the force harder to locate.

Formation editor screen (Sea Power : Naval Combat in the Missile Age, via Steam)
Formation editor screen (Sea Power : Naval Combat in the Missile Age, via Steam)

What players like

Reviewers value the depth of the radar and sonar simulation.

Reviewers appreciate the detailed ship models.

Reviewers praise the mission editor for creating their own situations.

Reviewers appreciate extending play through Workshop scenarios.

Common complaints

Reviewers found the interface awkward to use.

Reviewers complain that units do not follow orders as intended.

Reviewers report slowdowns when more units are present.

Missile trail above a warship (Sea Power : Naval Combat in the Missile Age, via Steam)
Missile trail above a warship (Sea Power : Naval Combat in the Missile Age, via Steam)

Who it’s for

For players who want to study sensors as well as admire ship details.

Who might not enjoy it

Be cautious if you want to learn the controls and jump straight into battle. Reviews describe an initial hurdle in learning naval concepts and systems.

Warship and tactical map (Sea Power : Naval Combat in the Missile Age, via Steam)
Warship and tactical map (Sea Power : Naval Combat in the Missile Age, via Steam)

FAQ

Is it finished?
It is in Early Access.
Sea Power : Naval Combat in the Missile Age
Sea Power : Naval Combat in the Missile Age

91% Very Positive ・ US$49.99

View on Steam ↗

Image: Sea Power : Naval Combat in the Missile Age on Steam