Shoot, kick, move to the next enemy. Reviewers describe thinking and acting falling into sync as they settle into the timed combat.
What makes it fun
Keep the clock alive
Each kill adds time to your countdown. Rushing toward the next enemy is a decision about how to stay alive.
Choose the next takedown
Aim for a head, shoot a red barrel, or kick an enemy. As the clock runs down, you decide how to take down the next target while moving toward it.
Game details
As of Oct 29, 2026- Languages
- Japanese, English (Full audio), Simplified Chinese, Korean / 13 languages total
A typical run
An FPS where time is health.

Core systems
Keep time alive Your HEALTH is TIME
Kills restore time. A mode without a timer is also available.
Choose your mode.

What sets it apart
Reviewers enjoy how the retro-anime presentation and music fit the frantic fighting.
Learning curve and difficulty
One player initially found it simple, then became absorbed in how they killed enemies and moved between rooms.
Builds and playstyles
Pick the next move in an instant
One review describes the enjoyment of instantly deciding whether to aim at a head, shoot a red barrel or kick an enemy.

What players like
Players enjoy the flow of chaining fights under time pressure.
The anime-inspired visuals and music receive praise.
Common complaints
Reviewers raise concerns about repeated rooms or similar sequences.
Reviewers wished the game lasted longer.

Who it’s for
For players who enjoy turning time pressure into attacking momentum.
Who might not enjoy it
If varied rooms matter to you, consider the complaints about repetition.

FAQ
- Do weapon preferences differ?
- One reviewer preferred the starting revolver to weapons such as an upgraded katana, while noting that familiarity might explain their preference.

97% Overwhelmingly Positive ・ US$19.99
View on Steam ↗Image: MULLET MADJACK on Steam





