Reviews enjoy combining teammates and thinking through a team of their own. The appeal is spending time adjusting combinations, not merely collecting mercenaries.
What makes it fun
Classes come alive together
A class you had written off can work with the right teammates. One player paired a Rogue whose shadow clones disrupted the enemy backline with a Lightning Mage free to attack the clustered frontline.
AI tactics play out in the arena
Changing a mercenary's AI tactics can alter how the same team moves and how a match unfolds. You can watch your instructions play out, then return to the settings to refine them.
Deciding whether to sell a fighter
A generous offer for a fighter you developed presents a choice between cash and keeping them on the team. Having watched that fighter perform makes the decision harder.
Game details
As of Oct 29, 2026- Languages
- Japanese, English (Full audio), Simplified Chinese, Korean / 11 languages total
A typical run
In Early Access: set tactics and watch, or directly control a fighter.


What sets it apart
One player discovered that classes they had avoided as weak could work well with the right teammates. They enjoy continuing to make discoveries through repeated play.
Learning curve and difficulty
A player who mainly uses auto-battle enjoys envisioning a team and tuning its AI. They find that opponents adapting prevents them from simply settling on an unchanged setup.
Builds and playstyles
Buy and sell mercenaries
One player weighs a high offer against losing a rare talent. They express regret over a favorite they actually sold.

What players like
Reviewers enjoy team combinations.
Common complaints
Reviewers found menus or the interface awkward to use.

Who it’s for
Players who want to devise and test team combinations.
Who might not enjoy it
Players who dislike friction in management menus.


94% Very Positive ・ US$14.99
View on Steam ↗Image: Eslabong on Steam





