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BLUE REVOLVER: not just dodging, but chasing points

BLUE REVOLVER:Combat and score breakdown
Combat and score breakdown1 / 8

Reviews enjoy thinking about how to turn enemy kills into better scores, not just dodging bullets. This shooter layers the desire to score more effectively over the tension of surviving.

What makes it fun

  1. Choosing when to Flourish

    Build a short chain with regular shots, then finish it with a special weapon for more points. Dodging while choosing which enemies to catch with that weapon gives each opening a purpose.

  2. Score feeds survival

    Scoring can earn extra lives. Special ammo is limited, so deciding whether to save it or spend it for points makes an attack a survival decision too.

  3. Practicing a tough stage

    Stage select lets you practice a stage that stops your run. Learning where enemies appear and how to draw their shots away makes working out a way through satisfying.

Game details

As of Oct 29, 2026
Playtime at review
9.9 hoursMedian at the time of review (based on 100 helpful reviews)
Languages
Japanese, English / 3 languages total

A typical run

Progress through stages and challenge enemies and bosses.

Boss fight with the player ship (BLUE REVOLVER, via Steam)
Boss fight with the player ship (BLUE REVOLVER, via Steam)

Core systems

Flourish

Finish short chains with special weapons.

What to decide

Aim for a scoring payoff.

Combat and score breakdown (BLUE REVOLVER, via Steam)
Combat and score breakdown (BLUE REVOLVER, via Steam)

What sets it apart

One player enjoyed building a multiplier with regular shots and cashing it out with special fire. Limited special ammunition and score-linked extra lives made deciding when to spend it enjoyable.

Learning curve and difficulty

One player practiced difficult later sections through stage selection. Learning enemy arrivals and how to lead bullets made previously daunting sections enjoyable to play.

Ship and weapon selection (BLUE REVOLVER, via Steam)
Ship and weapon selection (BLUE REVOLVER, via Steam)

What longtime players say

A player who actually keeps returning has finished the game in Free Play and is working toward a Normal clear. They enjoy the attempts even though that next goal remains unfinished.

What players like

Reviews enjoy working with the scoring system.

Common complaints

Reviewers report difficulty distinguishing bullets.

Explosions and a hit counter (BLUE REVOLVER, via Steam)
Explosions and a hit counter (BLUE REVOLVER, via Steam)

Who it’s for

Players who want to refine scoring as well as survival.

Who might not enjoy it

Players who want to avoid the effort of tracking bullets.

Player ship amid dense bullets (BLUE REVOLVER, via Steam)
Player ship amid dense bullets (BLUE REVOLVER, via Steam)

FAQ

Can I practice specific challenges?
Stage Select lets you practice sections. Missions also offers stage-specific challenges.
BLUE REVOLVER
BLUE REVOLVER

98% Overwhelmingly Positive ・ US$14.99

View on Steam ↗

Image: BLUE REVOLVER on Steam