Reviews enjoy how attacks and percussion connect, making their actions feel part of the performance. The appeal is hearing the breakthrough as well as making it, rather than simply playing over background music.
What makes it fun
Your hits join the jazz percussion
Slam a guard into a wall or take one down, and the drums and cymbals respond. The rhythm takes shape around your escape.
Cover or a projectile?
With Grab and Smash, a guard can be cover or someone to hurl out of your way. The fun is deciding which you need right now.
Game details
As of Oct 29, 2026- Languages
- Japanese, English, Simplified Chinese, Korean / 9 languages total
A typical run
An action game about a captive ape reaching the exit.

Core systems
Grab and Smash
Use enemies as shields or weapons.
Hold for protection or throw.

What sets it apart
One player felt the music urging speed, yet sometimes found slower, quieter movement better. Momentum conflicted with caution.
Learning curve and difficulty
After struggling for a long time, one player finally finished when they stopped trying to kill as many enemies as possible and also chose to run past them. Their breakthrough put escape ahead of clearing the route.

What players like
Reviews enjoy the connection between their actions and the responding sound.
Common complaints
There are reviews saying they felt at the mercy of changing enemy layouts or luck.

Who it’s for
Players drawn to action whose results answer back in sound.
Who might not enjoy it
Players who want to memorize one layout and refine the same plan each time.

FAQ
- Violent content?
- Animated but graphic blood and human dismemberment are present.

94% Very Positive ・ US$14.99
View on Steam ↗Image: APE OUT on Steam




