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ComparisonInto the Breach vs Wargroove:
stopping attacks or expanding an army
Into the Breach
WargrooveImages: Steam store (Into the Breach, Wargroove)
Into the Breach asks you to answer attacks you can see coming. Wargroove builds battles around unit roles and positioning. Here is how their turn-based decisions differ.
We also look at goals tied to achievements and extra modes, and at player reactions to failure and retrying battles. Use them to decide which style you want to keep playing.
Which one is for you
Into the Breach is for you if…It suits players who want to read incoming attacks, consider responses other than kills and decide what most needs protecting.If you want to find new solutions by changing squads and equipment, the differences between weapons and pilots may appeal to you.
Wargroove is for you if…It suits players who want to capture towns to expand an army and position units around their individual conditions.Multiplayer suits playing against or alongside friends; the editor suits building your own battlefields and scenarios.Screenshots
Into the Breach



Wargroove



Steam data side by side
Into the Breach | Wargroove | |
|---|---|---|
| 93%Very Positive19,146 reviews · all languages | Positive reviews | 83%Very Positive4,032 reviews · all languages |
| US$6.29-58% | Price (United States) | US$19.99 |
| 22.9 hours | Playtime at review | 11.4 hours |
| Verified | Steam Deck | Playable |
| Feb 28, 2018 | Release date | Feb 1, 2019 |
| Subset Games | Developer | Chucklefish |
| Japanese, English, Simplified Chinese, Korean | Languages | Japanese, English, Simplified Chinese, Korean |
What each game is
Into the Breach
Enemy attacks are telegraphed, so you build a response to a visible threat rather than only guessing what the opponent will do next.
Civilian buildings power your mechs, so you have to balance attacking enemies with protecting buildings and avoiding friendly fire.
Advanced Edition’s KO effects give certain weapons an extra effect when their attack kills the primary target, making attack order matter.
In solo play, you fight across the Corporate-Nation islands and find weapons and distinct pilots. After defeat, you send help back through time to save another timeline.
You can toggle Advanced Edition content before a run, choosing whether to add new enemies and equipment, but these options do not undo its balance changes.
Wargroove
On maps with recruitment, capturing towns earns funds, so you contest the means to expand your army rather than relying only on your starting force.
Critical hits depend on the unit: spearmen need an allied spearman beside them, while archers must attack without moving. Positioning helps you balance advancing with effective attacks.
A full Groove meter enables the special move; kills made by the commander build it faster, but advancing also calls for a safe retreat.
The Campaign follows Queen Mercia’s journey, while earned stars unlock additional content.
Local and online modes offer competitive and cooperative play, and the Double Trouble co-op story can also be played solo.
The built-in editor lets you create maps, cutscenes and campaigns, moving from solving premade battles to designing your own missions.
For experienced players
Into the Breach
Unfair can require choosing which loss to accept: grid power, a pilot or a mission objective.
Perfect Island asks you to finish an island without failing a mission objective. Killing enemies is not enough: you have to keep meeting each mission’s requirements.
The Rusting Hulks achievement Perfect Battle requires a battle without mech or building damage; repaired damage still counts, so fixing it afterward is not enough.
Reviewers enjoy changing how they use squads to chase achievements and unlock new squads. That suggests a reason to rethink solutions under different limits even after winning.
Wargroove
Puzzle Mode asks you to win in the current turn. Instead of building a long front line, you work out the order of moves from a given position.
Pursue S ranks under Hard’s conditions, or lower the difficulty when progressing matters more than that ranking goal.
Turn on Damage Range to see minimum and maximum damage rather than an average. It helps you avoid treating the preview as a guaranteed result.
Open the Codex through Tile Info to check unit abilities and critical-hit conditions, then plan positions around them.
How they play differently
What guides the next action

Incoming attacks show their targets, letting you decide what to protect and in what order to respond.

Critical Hit conditions vary by unit. Check allied positions and whether a unit has moved before choosing who attacks and from where.
Who you play with and how play expands

In solo play, you travel between islands and find weapons and distinct pilots. After defeat, you can try again in another timeline.

You can play competitively or cooperatively with friends locally or online. The Double Trouble co-op story also supports solo play.
What reviews praise
Into the Breach
- Reviewers enjoy working out moves from unit positions or finding ways to limit damage without relying only on kills.
- Trying out distinctive squads or equipment combinations is part of the appeal for reviewers.
- Short sessions or easy stopping and resuming help reviewers fit the game into limited free time.
- Reviewers describe learning from failed attempts until they understand the board or squad well enough to spot new answers.
- Reviewers appreciate how the time-travel premise ties defeat to another attempt in a different timeline.
- Achievements or squad unlocks give reviewers enjoyable goals to return to across runs.
- Reviewers value being able to see enemy attacks and plan their moves around them.
Wargroove
- The turn-based tactical feel reminds reviewers of what they enjoy about Advance Wars.
- Reviewers praise how readily they can grasp unit matchups and controls as the campaign introduces its mechanics.
- Reviewers enjoy the extra maps, puzzles and Arcade Mode alongside the main Campaign.
- Reviewers like the character designs or the expressions and movement in battles and cutscenes.
- Planning around unit roles, positions or differences between maps is a source of enjoyment in reviews.
- Competitive or cooperative modes appeal to reviewers as ways to play with friends or family.
- Reviewers welcome the editor as a way to shape their own play by building maps or campaigns.
What reviews flag
Into the Breach
- Learning the game or thinking through each move can feel demanding, according to reviews.
- Reviews describe how one mistake can derail a mission or a run.
- Reviewers feel that combinations of circumstances or chance-based results can leave damage or failed objectives hard to avoid even with careful planning.
- Repeated situations or squad differences can lose their freshness, leaving reviewers less keen to keep playing over time.
Wargroove
- Reviews describe enemy forces and mission requirements in the Campaign as demanding.
- Slow battles or having to replay a long fight after losing can wear on reviewers.
- Reviews say unit properties and attack matchups can be hard to read from the interface.
- Reviews report trouble joining or connecting to online matches, including a case on unsupported hardware.
Into the Breach
Wargroove
If you're still deciding
If you want to prioritize what to protect from telegraphed attacks and try different solutions with different squads, revisit Into the Breach’s mechanics and achievement conditions.
For battles built around unit roles and positions, plus competitive or co-op play with friends and custom maps, revisit Wargroove’s modes and creation tools.
About the data and reviews
Table values are public Steam data; prices are from the United States store. Review points come from the 100 most helpful reviews of the past year for each game, and only points raised in at least three reviews are included. They do not represent every buyer's opinion.
These opinions come from the supplied review samples, grouped by topic. They do not show proportions of all buyers. A problem may still exist even if no opinion about it appears here.