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Game pageVVVVVV

Reviews value gravity reversal changing how familiar platforming space is read.
Choose it if you want to reinterpret the same reversal across different terrain.
What makes it fun
The ceiling becomes a foothold
Flip gravity instead of jumping, and you can reach the ceiling and walk on it. Reading the spikes on the floor and ceiling makes choosing a landing spot interesting.
Explore a connected world
Search for your scattered crew across a map of connected rooms. Flip gravity to get through passages and discover where they lead.
Collectibles test your control
Collectibles off the main route put your gravity flips to the test. You can keep moving or stay and work out how to reach one.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Sep 8, 2010
- Developer
- Terry Cavanagh
- Languages
- Japanese, English, Simplified Chinese, Korean / 22 languages total
A typical run
Reversal sends you falling the other way.
At the ceiling, you can reverse downward.
An editorial starting point is to identify the landing surface before reversing.
Search for separated crewmates.
Resume from checkpoints.

Core systems
Reverse gravity
Reverse gravity.
Use it to practise reading the opposite surface first.
Time trials
An extra timed mode.
Separate campaign progress from days spent refining routes.

What sets it apart
Reviews value reinterpreting space rather than making conventional jumps.
Reviews distinguish exploring the world from difficult collectible detours.
Players continuing after the campaign describe extra modes and custom levels as further goals.
Learning curve and difficulty
A useful practice goal is revising the surfaces you move between, not merely flipping more.
Use both collectible satisfaction and precision complaints to choose your challenge scope.
Read feedback on extra modes and custom levels, then choose what you want to practise.

What players like
Gravity reversal changes how players read platforms.
Extra modes and custom levels extend the challenge.
Music reinforces the atmosphere of the stages.
Exploring the connected world is enjoyable.
Frequent checkpoints support repeated practice.
Difficult collectible detours feel rewarding.
Common complaints
Slippery or unresponsive movement complicates precise positioning.
Collectibles and extra challenges demand precision.

Who it’s for
It suits practising movement by reinterpreting up and down.
It also suits choosing between campaign progress and difficult collection goals.
Who might not enjoy it
If slippery or unresponsive positioning bothers you, examine the control complaints before choosing.
For effortless completion, do not conflate campaign feedback with extra challenges.

FAQ
- Are movement practice and collection equally demanding?
- Reviews describe stricter precision in collectibles and extra challenges.
- Should story be the main reason to choose it?
- This page prioritises gravity reversal and platform decisions.
- May I stream it?
- The developer permits sharing and monetising gameplay videos. Live streaming is not specified, so check the official video policy.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: VVVVVV on Steam