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Game pageULTRAKILL

Weapons become more exciting in combination. Reviewers enjoy discovering how attacks complement one another.
One reviewer singles out the brief pause on a successful parry as intensely satisfying. That instant of feedback makes the punch memorable for them.
What makes it fun
Discover weapon combinations
Each weapon changes how you attack, and switching between them lets you link their attacks. Finding combinations gives you new ways to use the weapons you have.
Feel a parry connect
A successful parry briefly freezes the action and triggers a sound cue. That feedback makes timing a punch against an incoming attack satisfying.
Return for a P rank
After clearing a stage, you can return to pursue a P rank. A familiar stage becomes a place to refine how you fight.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Sep 4, 2020
- Developer
- Arsi "Hakita" Patala
- Languages
- English (Full audio) / 1 languages total
A typical run
Stay mobile, destroy enemies and recover health through their blood.
Build stylish combos; spend points on weapon variations.
An initially overwhelmed player learned to read attacks and move more comfortably. New foes kept challenging them.

Core systems
Split Shot
The FRAUD update allows the standard Piercer Revolver’s charged shot to split when it hits a Marksman coin at the right moment.

What sets it apart
The opening can discourage players: reviews describe getting stuck or feeling unable to keep up before trying again.
Learning curve and difficulty
A reviewer enjoys learning slides and jumps, then adding weapon-based movement techniques. Each tool opens new practice.
One player left after getting stuck at Gabriel, then returned and won. Their breakthrough came after a break, not an uninterrupted grind.
Builds and playstyles
Game Speed
Major Assists include Game Speed, which can slow the game. A later patch fixed the setting applying after a level loads.

What longtime players say
A player who considered a refund at Gabriel later earned P ranks on Brutal.
What players like
Improving level ranks creates a reason to return beyond simply reaching the end.
Combining weapons makes experimenting with the arsenal rewarding.
Parrying delivers satisfying feedback as part of combat.
Common complaints
The early difficulty can make players doubt whether they can keep going.

Who it’s for
It suits players who enjoy combining weapons instead of settling on a single favourite.
It also suits people who enjoy returning to levels to improve their ranks.
Who might not enjoy it
Early frustration may matter if you want an easy start.
One reviewer with motion sickness found comfortable play difficult. That is an individual report, not a medical assessment of the game.

FAQ
- Is the campaign finished?
- The campaign is unfinished, and the game remains in Early Access.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: ULTRAKILL on Steam