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Game pageTown to City: from decorating one home to a town that feels lived in

Add a flower, then make a little place around a home. The pleasure is extending that care across a town. Players describe losing themselves in decoration.
There is also the delight of seeing residents use the spaces you made. It suits someone who wants to sense life in a creation, not just finish a beautiful model.
What makes it fun
Shape the town with its roads
Choose where houses go and how roads curve around the terrain. Without a grid, the streets themselves give each neighborhood its shape.
Let requests spark ideas
Residents ask for decorations. Their requests can inspire places you might not have planned, such as a rock garden or hedge maze.
Watch residents use your spaces
Place benches or picnic blankets and watch residents spend time there. The corner you decorated becomes a place they use.
Game details
As of Oct 29, 2026- Steam Deck
- Playable
- Release date
- May 26, 2026
- Developer
- Galaxy Grove
- Languages
- Japanese, English (Full audio), Simplified Chinese, Korean / 11 languages total
A typical run
Place homes and shops without a grid.
Meet residents’ needs, assign jobs and research buildings and decorations.
Players enjoy small requests becoming ideas for the next place they create.
Develop the town, then build other towns to expand into agriculture and tourism.
Some find staffing and growing needs burdensome later, so this is not simply decoration with nothing else to consider.

Core systems
See beautification scores Beautification score pop-up
Buildings show a beautification score while decorations are placed.
Compare the appearance with the feedback as you arrange them.

What sets it apart
Small goals can spark creativity when complete freedom leaves you unsure where to start. Players value having a direction without being told exactly how to decorate.
Learning curve and difficulty
One player imagined building a tourist town.
Instead of defaulting to straight roads, they considered the terrain and the reason for each route, producing more curves.
They enjoyed finding routes that suited the place.
Builds and playstyles
Shape the house itself
Combine modular parts to build houses. City research unlocks the feature and a set of pieces; tourism research unlocks another set.

What longtime players say
One player imagined flower-filled housing and tourist districts, then kept thinking about circular housing layouts and fenced flower beds outside the game. Planning the next little place became part of the fun.
What players like
Players enjoy decorating individual homes and corners to give them a personal character.
Players value small goals alongside a largely unhurried creative pace.
Players enjoy watching residents spend time in spaces they built.
Common complaints
Players report slowdowns in larger towns and other performance difficulties.
Players find staffing or growing resident demands burdensome later.
Players find detailed decoration work on individual homes and areas tedious.

Who it’s for
Players who want to spend time detailing homes and parks.
Players who want small creative prompts alongside freedom to design.
Who might not enjoy it
Players who place particular importance on smooth performance as population grows.
Players who dislike repeating decoration work around individual homes.

FAQ
- Can I walk through my town?
- Free Walk is accessible from the mayor’s home and photo mode.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Town to City on Steam