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Game pageTick Tock: A Tale for Two — make the next discovery together

The pleasure is in a conversation suddenly becoming a solution. Reviews enjoy combining what each partner can see, rather than having one person solve everything.
Choose it for a shared puzzle session, not a large supply of puzzles to keep returning to.
What makes it fun
Your clue may unlock their puzzle
A clue you cannot use on your screen may be the key to a mechanism on your partner’s. With neither of you seeing the other’s screen, describing what you find becomes part of solving the puzzle.
Hear the solution click into place
As you talk through clues from separate screens, a solution can suddenly come into focus. Sharing an idea and checking it together makes the breakthrough satisfying.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Mar 8, 2019
- Developer
- Other Tales Interactive
- Languages
- Japanese, English, Simplified Chinese, Korean / 13 languages total
A typical run
Explore an old clock shop in an eerie village.
Reviews describe turning the different clues on each screen into a solution by explaining what they see.
Players enjoy the moment when the two perspectives finally make sense together.
Some find the puzzles approachable enough for a relaxed session; others struggle with particular clues.
The ending divides opinion. Enjoying the puzzles does not guarantee satisfaction with the story.

Core systems
Co-op
Two devices; direct conversation, no in-game connection.
For partners who enjoy talking through clues.

What sets it apart
One pair enjoyed genuinely solving together instead of one person doing it all. Choose it if both of you want a thinking role.
Learning curve and difficulty
One reviewer found some clues hard to explain aloud and considered notes necessary. Organizing what you tell your partner can be part of the challenge.
Builds and playstyles
Make room for both people
One reviewer recommends an active partner, not someone waiting to be led through every puzzle.

What longtime players say
An experienced escape-room pair found the puzzles easy. Difficulty reports are experiences, not a promise of challenge.
What players like
Reviews enjoy solving puzzles by exchanging information from different views.
Reviews value the shared moment of finally understanding a solution.
Common complaints
Reviews dislike the ending or its lack of resolution.
Reviews wanted more puzzles after the experience ended.
Portuguese-language reviews report a translation problem in the final puzzle.

Who it’s for
Friends who want to listen, explain and work toward a shared answer.
Partners looking for a short shared puzzle session rather than a long campaign.
Who might not enjoy it
Players seeking extensive replayable puzzle content.
Players who need a clearly resolved story to feel satisfied.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Tick Tock: A Tale for Two on Steam