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Game pageThronefall: Building a Defense Around Income and the King

Turn daytime income into nighttime defenses, then take the field as the king yourself.
Instead of leaving every enemy to the towers, you join the fighting, adding the question of where your presence is needed.
What makes it fun
Put tomorrow’s income at risk
Houses and gold mines bring in gold each morning if they survive the night. Every coin spent on income is a coin you cannot spend on walls or troops right now.
Your king fills the gaps
Towers and troops do not fight alone. You take the king into battle and decide which faltering front needs your help.
Rework the same map
Changing your weapon and perks can shift the defense toward the king, troops, or towers. Add mutators, and the same map calls for a fresh plan.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Oct 11, 2024
- Developer
- GrizzlyGames, Mythwright
- Languages
- Japanese, English, Simplified Chinese, Korean / 14 languages total
A typical run
Combine Weapons and Perks to decide how much emphasis to put on the king, troops and buildings.
Investing in Houses and Gold Mines competes with preparing Walls and Barracks, making income and immediate protection parts of the same plan.
Economic buildings provide gold in the morning if they survive, so expanding your income also creates something worth protecting.
Thronefall alternates between developing your kingdom by day and defending its Castle Center as the king at night.
Night continues until the enemies are defeated; losing the Castle Center means defeat.

Core systems
Income that survives Houses and Gold Mines
Economic buildings such as Houses and Gold Mines provide gold in the morning if they survive.
Consider whether to grow income first or invest in Walls and troops that protect it. Building an income source also creates something you want to preserve until morning.
The king and the army Weapons and Troops
The king fights with a chosen weapon, while Barracks and Archery Ranges can provide troops.
Consider what the king will handle personally and what troops or towers will cover. Your plan combines the area to defend with the places where you intend to intervene.
Chosen advantages Perks
Perks provide chosen advantages that form a loadout alongside the weapon.
Combine Perks with the weapon to decide which advantages to bring into the defense.
Disadvantages by choice Mutators
Mutators add conditions that increase the challenge.
Plan the disadvantages you accept alongside the Perks that help you. This asks you to take on a burden rather than only adding power.

What sets it apart
Instead of leaving every enemy to the towers, you join the fighting, adding the question of where your presence is needed.
Economic buildings provide gold in the morning if they survive, so expanding your income also creates something worth protecting.
Learning curve and difficulty
Because Mutators increase the challenge, a loadout needs to account for the disadvantages you choose as well as the strengths of its Perks.
Weapons, troop types and building upgrades provide different places to invest in the defensive plan.
Consider whether to grow income first or invest in Walls and troops that protect it. Building an income source also creates something you want to preserve until morning.

What players like
Reviewers enjoy changing their defensive approach through their choice of Perks, equipment, troops or upgrades.
Players appreciate the focused systems and inputs that make it easier to start learning the defense of a kingdom.
Players praise a satisfying balance between approachability and challenge in ordinary progression.
Players appreciate being able to play in short sessions or pause when they need to.
Common complaints
Reviewers find that repeating the defense can become monotonous.
Reviewers who want to design their own defensive layout find the predetermined building sites restrictive.
Reviewers report friction when selecting, moving or positioning troops as intended.
Reviewers find the challenges with added conditions or completion goals excessively difficult.
Reviewers find the amount of maps or playable content falls short of their expectations or the asking price.

Who it’s for
Consider it if you want the king's equipment and the settlement's defenses to work as a shared plan that changes between maps.
Its focused controls suit players who want to learn a compact system, then look for different solutions through Perks and Mutators.
Who might not enjoy it
If choosing each building location is central to your enjoyment, consider the concerns about predetermined sites.
If friction in selecting and positioning troops would bother you, weigh the control concerns.

FAQ
- What causes defeat?
- The official description identifies destruction of the Castle Center as defeat.
- When does the night end?
- The official description says morning comes once the enemies are defeated.
- Can I add difficulty?
- You can choose Mutators to increase the challenge.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Thronefall on Steam