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Game pageROUNDS Features and Player Feedback
Who It Suits

ROUNDS is a duel shooter where the losing player picks an upgrade that changes the next exchange.
It suits players who want to work on aim and block timing, as well as friends who enjoy watching stacked bullet effects turn a match unruly.
What makes it fun
Losing changes the next fight
After the loser picks an upgrade, the attack that just worked might fail. The winner has to watch what changed and rethink where to stand and when to fire.
Odd cards can click
A powerup that looks underwhelming on its own can turn potent when paired with another. Each pick can give you an unexpected way to pressure a friend.
The arena gets chaotic
As powerups stack, a short duel can shift from measured shots to a scramble that is hard to follow. While bullets fly, you also have to track the platforms and your opponent.
Game details
As of Oct 29, 2026- Steam Deck
- Playable
- Release date
- Apr 2, 2021
- Developer
- Landfall
- Languages
- Japanese, English, Simplified Chinese / 9 languages total

A typical run
A match begins with a firefight on a map built around platforms.
You block shots and jump between platforms while trying to defeat your opponent. Falling is a danger too.
The player who loses a round picks an upgrade that changes bullets, health, movement, or blocking.
The winner gets no new upgrade. They must adjust their position and shot timing after seeing the opponent's new effect.
The exchanges continue until the match ends. The next match starts with a fresh build.

Core systems
Powerups
These change bullets, health, movement, blocking, and related traits. Once effects stack, you may have to use your gun differently midway through a match.
Look at the offered cards and choose whether to cover a problem from the last exchange or extend an effect you already have.
Upgrades
The player who loses a round gains one for the next exchange. Their build changes, so the winner cannot assume the same attack will work again.
The loser can cover what cost them the last round or build a different attack. The winner must respond without gaining a new effect.
Shoot, block, and jump
Aiming and firing are tied to blocking and movement across platforms. Block can stop a shot and trigger compatible powerups.
Watch when your opponent fires, time the block, then move across the platforms or counterattack.
Online PvP
This mode lets you duel a remote opponent. Official updates also describe joining by room code and crossplay with supported platforms.
You can invite someone you know or search for a public match. Reviews describe waits and unstable connections in public play.
Local Multiplayer
This official mode lets people play in the same place. The Steam version also supports Remote Play Together.
You can play someone you know without waiting for public matchmaking. Increasing the standard player count requires an unofficial mod.

What sets it apart
Only the losing player gets an upgrade. The winner must deal with changed bullets or blocks in the next exchange.
You do not bring a finished build into the match. You put together a response to the opponent's shooting and blocking as the duel unfolds.
When bullet effects stack, a contest of aim can turn into a fight for safe footing amid rebounds and explosions.
Learning curve and difficulty
The official store does not describe a selectable difficulty setting for matches.
Aim matters, but so does timing a block against a shot and moving without falling. Positioning after an opponent's upgrade matters too.
When choosing a card, it helps to decide whether bullets or block will anchor the build and how the new effect connects to what you have.
The screen gets harder to read as effects stack. Rebounded shots and falls can still catch the player who built them.
Builds and playstyles
Heavy projectile and blast
Stack effects tied to projectile damage, size, and explosions. The resulting attack can be large, but a rebounding shot may come back at you.
Rapid fire and screen control
Increase projectile count and fire rate to fill space. As the screen gets crowded, even the shooter can lose track of the opponent and incoming shots.
Health and block
Add health or stack effects triggered by blocking to hold out at close range. You can prolong a firefight, but still need to deal with falling.

What longtime players say
Long-time players add unofficial mods to matches with friends. They describe extending matches or bringing more friends into a game.
Even after spending considerable time with the game, players can face waits in public matchmaking. Connection trouble also leads some to play with people they know.
After getting used to the standard cards and short matches, players describe unofficial mods as a reason to return.
What players like
Matches with friends or family bring laughs over unexpected card combinations and frustration over losses. Players enjoy both parts of the exchange.
After playing the standard content, people return with unofficial mods that add cards or extend matches with friends.
Players enjoy stacking powerups and watching projectile size, damage, or fire rate change. Card effects can combine in ways they did not expect.
Players who want to improve find room to work on block timing and movement across platforms. Reading an opponent's upgrade and changing the build also takes practice.
Because the loser picks an upgrade, the previous winning approach may fail in the next exchange. Players enjoy finding a response.
Effects pile up within a short match, turning a quiet firefight into a screen-filling exchange. Players enjoy how quickly that happens.
Common complaints
Players relying on public matches can spend time waiting for an opponent. Reviews also describe searches that never lead to a match.
After working through the standard cards and maps, players ask for more. Others want matches to continue past the point where their builds become hectic.
Reviews report disconnects, lag, and visual glitches during matches. There are also accounts of trouble launching or inviting someone to a game.
The standard game is built around duels. Its player count does not meet the needs of people who want more friends in the same match.

Who it’s for
It suits players who want repeated duels with the same opponent and enjoy changing card choices or positioning after each new powerup.
It also fits friends who enjoy seeing rebounds, explosions, and block effects change the shape of a firefight.
Local Multiplayer and invitations make it easy to use for short matches with someone you know.
Who might not enjoy it
Public matchmaking waits may frustrate anyone who wants to find an opponent immediately. Bringing more friends into a standard duel requires an unofficial mod.
If connection or visual bugs are a concern, check the reported problems. If you do not want to manage mod versions, consider whether the standard cards and match length are enough for you.

FAQ
- Is the game available in Japanese or Simplified Chinese?
- Yes. The Steam version includes interface support for both languages.
- Is there co-op?
- The official modes are competitive. Steam lists Online PvP, shared-screen PvP, and Remote Play Together.
- Can the difficulty be adjusted?
- The official store does not describe a selectable difficulty setting. During a match, the losing player gains upgrades that change their build.
- Can I play with friends on another platform?
- Official updates describe joining by room code and crossplay with supported platforms.
- Are mods an official feature?
- The mods are fan-made. The developer provides older beta branches with mod compatibility in mind. Whether a mod works depends on its updates.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: ROUNDS on Steam