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Game pageRoundguard: What You Control While Your Hero Bounces

Roundguard launches your hero into the room, but skills still let you influence movement and attacks during the bounce.
Class choice, mana use and gold’s effect on the next adventure explain why aiming is only part of the action.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Mar 13, 2020
- Developer
- Wonderbelly Games
- Languages
- Japanese, English, Simplified Chinese, Korean / 15 languages total
A typical run
Choose the Warrior, Rogue, Wizard or Druid and enter the castle with class-specific skills and equipment.
Launch your hero through rooms of monsters and loot.
Skills remain available during the bounce, so you decide whether to spend mana on this shot rather than relying on its starting angle alone.
Follow the changing map and combine the effects of the items and trinkets you find.
Gold collected before death affects the trinket draw for your next run.
Losing your health ends the adventure, and any trinket you get to carry over becomes part of your next attempt.

Core systems
Skills
Skills can influence your movement or help you get more out of a shot after launch.
Weigh spending mana on the current bounce against keeping it for later skill use.
Sprouts
Sprig the Druid leaves a Sprout where she breaks a gold pot. These sprouts support teleporting and summoning.
Treat the pots you break as future places to move or summon from, not just targets to collect.
Items and trinkets
Equipment effects can combine, while rare and legendary items roll additional properties.
Read how a property works with your skills instead of choosing by its name or rarity alone.
Encore and relics
Encore raises the difficulty for each hero, while relics change the rules of play.
Choose between pushing a hero further and testing a different set of rules.

What sets it apart
You do more than aim and watch: using skills during the bounce is part of controlling the shot.
Gold contributes to both your run score and the trinket draw after death.
Learning curve and difficulty
Grit changes skill costs from mana to health, so intervening in a shot also spends your margin for survival.
Druid equipment can change Sprout flower effects or grow stronger as sprouts spread, linking board setup to equipment choices.
Alongside each hero’s Encore challenges, daily and weekly rules give you different conditions for using familiar skills.
Builds and playstyles
Use Sprouts as footholds
Sprig can travel between Sprouts left by broken pots and summon allies from them. Think of pot locations and your skills together when setting up places to use next.

What players like
Reviewers describe enjoying the Peggle-style bouncing in Roundguard.
Common complaints
Players describe feeling at the mercy of bounces and luck rather than able to change the outcome through aiming or control.
Bouncing animations and the wait before moving to another room can make the pace feel slow.
Collisions and status effects can feel draining when healing does not keep up with lost health.

Who it’s for
It suits players who enjoy launching a ball but also want to influence its movement with skills after the shot begins.
It also suits those who want to vary the rules with relics and daily challenges as well as push a hero through Encore.
Who might not enjoy it
If careful aiming and control should make outcomes dependable for you, the complaints about luck are worth considering.
If you want to move quickly between rooms, check the comments about bouncing animations and waiting.

FAQ
- Which languages are supported?
- The Steam version lists Japanese, English, Simplified Chinese and Korean interface support.
- Is there co-op?
- The Steam store presents it as a single-player game.
- What makes the Druid different?
- Breaking gold pots creates Sprouts that she can use for movement and summoning.
These impressions are based on 15 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Roundguard on Steam