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Game pageRogue Legacy 2: Choose an heir and turn failed runs into family growth

This side-scrolling roguelite sends heirs with different classes and traits into a changing castle.
Separating the relics of a single life from lasting manor upgrades helps you decide what to change on the next attempt.
What makes it fun
Your heir sets the plan
Pick a class you handle well to push deeper, or take a troublesome trait for extra gold. The choice gives each run a purpose before you enter the castle.
A new class changes your spacing
A Ranger can fire poisoned arrows from an Ivy Canopy, while a Dragon Lancer can charge at foes through the air. Switching heirs makes you rethink where to stand, even against familiar enemies.
A failed run still builds the manor
Even when an heir falls, the gold they gathered can strengthen the family manor. The next heir can return with those upgrades and try to reach the rooms that were out of reach.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Apr 29, 2022
- Developer
- Cellar Door Games
- Languages
- Japanese, English, Simplified Chinese, Korean / 12 languages total
A typical run
Choose an heir with a class and traits, establishing the weapons and movement you will use on this attempt.
Rooms, enemies and traps change between entries, so you respond to the current platforms and attacks rather than follow a memorized route.
Relics alter the current run, but collecting them consumes Resolve; finding an item does not make taking it an automatic decision.
Heirlooms grant permanent abilities affecting exploration and movement. Finding them and passing their trials leaves something for later generations.
When an heir dies, that life’s relics disappear. Inherited funds instead develop the family manor and support the next attempt.
After clearing the game, New Game+ lets you alter biome hazards and boss fights to challenge your developed family in different ways.

Core systems
Heirs and traits
Class-specific weapons and abilities combine with an heir’s traits.
Choose between taking a disadvantage for greater gold rewards and selecting a more manageable combination.
Relics and Resolve
Relics change the current life and reduce Resolve when acquired. They disappear when the heir dies. If Resolve falls too low, maximum health also falls.
Consider whether an effect serves this run, rather than treating it like a lasting heirloom or manor upgrade.
Heirlooms and the family manor
Heirlooms grant permanent abilities; investment in the family manor strengthens later heirs.
Distinguish a run aimed at exploring with new abilities from one aimed at developing the family.

What sets it apart
Death brings a successor with a different class or traits rather than simply returning the same character.
Temporary relics, permanent heirlooms and the family manor develop alongside one another, giving you distinct reasons to attempt another run.
Learning curve and difficulty
Pushing deeper and developing the family give you different goals inside the same castle.
Disadvantageous traits increase gold rewards, creating a choice between an easier-to-handle heir and an heir chosen for potential earnings.
Changing class also changes where you want to stand and how you attack without contact. A Ranger firing from a canopy and a Dragon Lancer charging through the air illustrate that difference.
Builds and playstyles
Attack from a Ranger’s canopy
The Ranger can fire poisoned arrows from an Ivy Canopy. This introduces a style built around a firing position rather than closing in for melee attacks.

What players like
Players enjoy tackling runs with the different weapons or movements offered by classes and heirs.
Players describe enjoying further runs beyond their initial clear rather than treating it as the end.
Reviewers enjoy building permanent manor or ability upgrades that carry growth into later attempts.
Players appreciate being able to ease the settings when progress or execution proves difficult.
Reviewers enjoy discovering the background through fragments of lore, records or secrets.
Players recommend playing with a gamepad.
Common complaints
Reviewers find resource gathering or numerical growth for abilities and equipment burdensome or monotonous.
Players describe further runs after a clear, or repeated play for endings and achievements, as a burden.
Platforming or aerial movement becomes a burden for these reviewers.
Reviewers find the variety, combinations or benefits of relics and other effects acquired during a run less satisfying than they had hoped.

Who it’s for
Players who want to practise action skills while also building lasting family upgrades.
Players willing to reconsider spacing and movement when their next heir uses a different class.
Who might not enjoy it
Players who want attempts on equal progression terms, without repeated resource gathering and permanent upgrades.
Players interested in horizontal combat but unwilling to tackle aerial movement and platforming.

FAQ
- Can I adjust the difficulty?
- House Rules offers options for contact damage, enemy damage and health adjustments, and flight for difficult platforming sections. This lets you address movement difficulties separately from combat difficulty.
- Does death erase everything?
- You lose the relics collected during that life, but heirloom abilities and family manor development are permanent elements.
- Is streaming or video publication permitted?
- Official streaming conditions have not been verified. Unknown does not mean permitted; check the rights holder’s conditions before publishing.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Rogue Legacy 2 on Steam