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My Time at Sandrock
Workshop progress that leaves a mark on a town

My Time at Sandrock

Your work leaves visible changes, while familiar residents become people you care about. These two kinds of growth stand out in the reviews.

Choose it when you want the people and stories behind the work, rather than crafting in isolation.

What makes it fun

  1. See your work reshape Sandrock

    As town projects progress, repaired facilities, an open railway, and planted trees become part of the desert landscape. Walking through town lets you see the results of your work.

  2. Build the town from your workshop

    Process materials gathered in the desert into parts with workshop machines, then assemble large structures for the town. As you add equipment, planning the steps for the next job becomes part of the fun.

  3. Get to know the people behind the jobs

    Follow residents' side quests to learn what is happening in their lives and how they change. A familiar client can become someone whose next story you want to hear.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
88% Very Positive24,257 reviews · all languages
Price (United States)
US$39.99
Playtime at review
126.2 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
Nov 2, 2023
Developer
Pathea Games
Languages
Japanese, English (Full audio), Simplified Chinese (Full audio), Korean / 12 languages total

A typical run

Process materials in your workshop.

Reviews find satisfaction in developing machines and facilities while getting jobs done.

After major projects, players describe looking around town and recognizing what their work has changed.

Reviews also enjoy discovering residents’ side stories and backgrounds.

Other reviews tire of waiting for the main story or repeating tasks later on.

Consider it for a long stay in a town, rather than a brief adventure to rush through.

A hardhat-wearing figure striking a rock with a pickhammer (My Time at Sandrock, via Steam)
A hardhat-wearing figure striking a rock with a pickhammer (My Time at Sandrock, via Steam)

Core systems

Storage Boxes

Reviews appreciate fewer trips to retrieve stored materials when crafting or fulfilling requests.

What to decide

The effort involved in managing gathered items can help you decide whether workshop life sounds sustainable.

Recycler and Furnace diagrams in the Handbook (My Time at Sandrock, via Steam)
Recycler and Furnace diagrams in the Handbook (My Time at Sandrock, via Steam)

What sets it apart

If developing a workshop should also feel like improving a town, the visible results of your work offer a reason to choose it beyond simply counting finished items.

Another question is whether you want to follow people’s stories. Reviews enjoy relationships with residents that extend beyond completing their requests.

Learning curve and difficulty

Treat progressing through the story and filling out knowledge or achievements as separate goals, so you can choose your own stopping point.

Builds and playstyles

Let town projects give your work a purpose

You can look back at what changed in town, not just the size of your workshop. Reviews describe finishing major construction as a reason to keep working.

Machines lined up outside the workshop (My Time at Sandrock, via Steam)
Machines lined up outside the workshop (My Time at Sandrock, via Steam)

What longtime players say

Players describe replaying or starting another run. One also tries different choices.

What players like

Getting to know residents through their stories and interactions made players grow attached to the townspeople.

Developing a romance became an absorbing goal for players.

Construction and repairs visibly changed the town, making players feel the impact of their work.

Players enjoyed developing machines and their workshop while completing jobs.

Town secrets and unexpected story developments made players want to see what happened next.

Fewer trips to fetch stored materials made crafting and requests more convenient.

Common complaints

Waiting for the main story or repeating tasks later on made progress feel drawn out.

NPC movement problems, such as walking away during conversations, disrupted play.

House building controls and interior placement limits felt awkward.

Players expecting the single-player story in co-op were disappointed by the differences.

Two people embracing on a hill at sunset (My Time at Sandrock, via Steam)
Two people embracing on a hill at sunset (My Time at Sandrock, via Steam)

Who it’s for

Players who want their crafting work to build up both a workshop and a town.

Players who enjoy growing attached to residents through side stories and romance.

Who might not enjoy it

Players who want the main story to keep moving without waiting.

Players buying solely to play the single-player campaign unchanged with a friend.

A room with stairs and a green sofa (My Time at Sandrock, via Steam)
A room with stairs and a green sofa (My Time at Sandrock, via Steam)

FAQ

Should I buy it to play the single-player story with a friend?
Co-op does not let you play through the single-player campaign unchanged. The co-op mode has its own quests and storylines. Check what each mode includes before buying.
Can I stream or upload videos?
Official streaming terms remain unverified. Treat that as unknown, not permission, and check the rights holder’s conditions before publishing.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

My Time at Sandrock
My Time at SandrockView on Steam ↗

Image: My Time at Sandrock on Steam