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Game pageLobotomy Corporation: a crisis matters when you care about the staff

This is more than expanding a facility. Losing a valued employee can make restarting tempting. That conflict, described in reviews, captures its tension: detached management collides with attachment to the staff.
Overcoming difficult situations is rewarding, but consider the cost of retries before choosing it. It suits those who enjoy working through setbacks, not hands-off management.
What makes it fun
Learn each Abnormality's rules
Send an agent to an Abnormality and use the work result to learn how to handle it. The appeal lies in understanding its rules after a failed attempt and finally keeping it under control.
Save a valued agent?
If a trusted agent dies near the end of a day, you must weigh keeping your progress against restarting to save them. Your attachment to an agent makes that choice difficult.
Crises can spread
A small oversight can trigger another Abnormality's escape, spreading trouble across the facility. There is tension in deciding which threat to suppress first and which agents to protect.
Game details
As of Oct 29, 2026- Steam Deck
- Playable
- Release date
- Apr 9, 2018
- Developer
- ProjectMoon
- Languages
- Japanese, English, Simplified Chinese, Korean / 11 languages total
A typical run
Send employees to Abnormalities to gather energy.
Respond to crises through suppression or abandoning parts of the facility.
Reviews describe learning how to handle Abnormalities.

Core systems
Lock an E.G.O GIFT E.G.O GIFT
Lock E.G.O GIFT replacement in deployment.
Appearance can also be toggled. These controls are for deployment, not management.

What sets it apart
Learning how Abnormalities differ gives management a sense of discovery. Reviews enjoy learning how to handle each creature. The appeal lies in becoming familiar with something initially unknown.
Learning curve and difficulty
Knowing a danger does not remove the challenge of simultaneous events. Reviews describe oversights cascading into other crises. Consider whether you enjoy shifting attention back from one problem to the whole facility.
Builds and playstyles
Watch a recruit grow
One player enjoys an initially unremarkable recruit growing into a capable employee through work.

What longtime players say
A player who filled the encyclopedia describes careful control with weaker equipment as tense and rewarding, while also feeling worn out afterward.
What players like
Reviews value the satisfaction of finishing after difficult situations.
Players enjoy learning the differences and rules of Abnormalities.
Common complaints
Losses and failed attempts can make retries feel costly.
Dividing attention between simultaneous crises can be demanding.
Reviews report slowdowns or crashes.

Who it’s for
Players who enjoy learning rules and responses through failure.
Who might not enjoy it
Players who want to avoid staff losses and restarting long attempts.

FAQ
- What about the English text?
- An official retranslation covered story, Abnormalities and UI.
- Is there an encyclopedia?
- Yes. Managing Abnormalities reveals information about them.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Lobotomy Corporation | Monster Management Simulation on Steam