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Game pageHROT

The gloomy room may contain something worth poking before you move on. Reviewers enjoy the small interactive objects that give the surroundings a life beyond the shooting.
A scare can sit next to an absurd joke. Players enjoy how the threatening atmosphere and odd humour coexist without turning the whole journey into a single mood.
What makes it fun
Play with the props
Set a toy train moving, kick a soccer ball, and interact with a piano or a photograph. Checking how props respond between fights brings out the bleak city’s odd sense of humor.
Dread, then a punchline
Bizarre enemies and jokes slip into an eerie world with sudden scares. A cooking recipe even appears at the end of a chapter, leaving you unsure where the tension will lead.
Game details
As of Oct 29, 2026- Steam Deck
- Playable
- Release date
- May 17, 2023
- Developer
- Spytihněv
- Languages
- English (Full audio) / 2 languages total
A typical run
Start in a civil defense shelter beneath a Prague Metro station after an unspecified disaster, then fight strange intruders through locations inspired by real places.
A reviewer enjoyed operating a toy train and kicking a football as changes of pace between fights.
One player was surprised to receive cooking recipes at the end of acts rather than the expected kind of reward.

Core systems
Footkick and Molotov
Grenades can be deflected with a footkick, and a bottle of wine can be thrown as a Molotov instead of a grenade.

What sets it apart
A player who enjoys the bleak setting still wanted more visual variety than the recurring city blocks, sewers and concrete spaces.
Learning curve and difficulty
A reviewer points to electrical boxes and cracked walls as clues to secrets, but objects to secrets hidden behind unmarked wall presses. Their distinction is between noticing a clue and trying every surface.
Builds and playstyles
A self-chosen restriction
A player enjoyed starting levels without carried equipment on a demanding difficulty and playing without saves, but found that this called for more sickle use. This was their chosen challenge.

What longtime players say
Replaying offers a way to seek missed secrets or try a tougher difficulty.
What players like
Interactive small objects give rooms their own personality.
The brown, oppressive visual style gives the setting a distinctive atmosphere.
Unease and absurd humour make a memorable combination.
Common complaints
Secrets can be too obscure to find comfortably.
The restricted colour palette can become visually tiring.

Who it’s for
It suits players who like testing small objects and finding character in a room’s details.
It also suits people who enjoy unsettling spaces interrupted by strange jokes.
Who might not enjoy it
The persistent brown palette can feel monotonous if you need frequent changes of scenery.
Obscure secrets may be frustrating when you want clear visual clues rather than repeated searching.

FAQ
- Is the barking bug documented?
- The developer acknowledged a looping bark on certain PC configurations and announced a fix.
- Are there dogs to free?
- Yes. The release announcement lists Prague Ratters, and a Steam achievement is awarded for freeing one.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: HROT on Steam