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Game pageGunpoint: turn the building into your accomplice

If simply avoiding guards feels too passive, turn the building against them. Gunpoint centres on the delight of outwitting security by changing connections. Reviews enjoy the freedom to make their own mischievous solution work rather than merely discover a prescribed route.
It is not an entirely solemn spy story. Reviewers enjoy witty exchanges and dry jokes between puzzles. That makes it a candidate for an evening of thought without an unbrokenly heavy mood.
What makes it fun
Turn a door into a trap
Rewire a door with Crosslink, and it can do more than open a route. You can shut a guard in a room or swing the door into their path. Working out when to trigger it becomes part of your infiltration plan.
Choose your way through
You can slip past the guards or use the building's devices to mess with them. Once you know a route, trying it again without hurting anyone gives you a different puzzle.
Dry wit in the dialogue
Between break-ins, you choose your replies in text conversations with clients. The dry exchanges add another pleasure to the time spent working out the wiring.
Game details
As of Oct 29, 2026- Steam Deck
- Playable
- Release date
- Jun 4, 2013
- Developer
- Suspicious Developments
- Languages
- English (Full audio) / 1 languages total
A typical run
Infiltrate buildings and rewire security with Crosslink.
One reviewer enjoyed trapping people with rewired doors.

Core systems
Crosslink
A switch can trigger a trapdoor.
Combine it with guard movement.

What sets it apart
Reviews describe spending too long rewiring. That is worth considering if you primarily want stealth action.
Learning curve and difficulty
Clearing a route need not be the end: try again with a quieter or nonviolent approach. Reviews value the room to solve the same space under a different personal constraint.
Builds and playstyles
Choose gadgets
Buy specialist gadgets.

What longtime players say
Reviewers look back on a game they knew years ago and still value its mechanics or range of solutions. Their accounts show how room for invention can stay in the memory.
What players like
Reviews praise the freedom to approach a space differently.
Reviewers enjoy the dialogue’s humour.
Common complaints
Reviewers find it short and wish it continued.
Reviews report resolution or display-setting trouble; this does not establish an issue on every current setup.

Who it’s for
People who want to devise an opening through connections, not just find hiding places.
Who might not enjoy it
If you want a long adventure, consider the reviews about its brevity first.

FAQ
- Skip story?
- Story content is skippable.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Gunpoint on Steam