English
Menu

Predy Media > Stealth > Game page

Game page

Gunpoint: turn the building into your accomplice

Gunpoint

If simply avoiding guards feels too passive, turn the building against them. Gunpoint centres on the delight of outwitting security by changing connections. Reviews enjoy the freedom to make their own mischievous solution work rather than merely discover a prescribed route.

It is not an entirely solemn spy story. Reviewers enjoy witty exchanges and dry jokes between puzzles. That makes it a candidate for an evening of thought without an unbrokenly heavy mood.

What makes it fun

  1. Turn a door into a trap

    Rewire a door with Crosslink, and it can do more than open a route. You can shut a guard in a room or swing the door into their path. Working out when to trigger it becomes part of your infiltration plan.

  2. Choose your way through

    You can slip past the guards or use the building's devices to mess with them. Once you know a route, trying it again without hurting anyone gives you a different puzzle.

  3. Dry wit in the dialogue

    Between break-ins, you choose your replies in text conversations with clients. The dry exchanges add another pleasure to the time spent working out the wiring.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
97% Overwhelmingly Positive10,280 reviews · all languages
Price (United States)
US$9.99
Playtime at review
4.6 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Playable
Release date
Jun 4, 2013
Developer
Suspicious Developments
Languages
English (Full audio) / 1 languages total

A typical run

Infiltrate buildings and rewire security with Crosslink.

One reviewer enjoyed trapping people with rewired doors.

A figure moving between floors (Gunpoint, via Steam)
A figure moving between floors (Gunpoint, via Steam)

Core systems

Crosslink

A switch can trigger a trapdoor.

What to decide

Combine it with guard movement.

Blue and red lines across the building (Gunpoint, via Steam)
Blue and red lines across the building (Gunpoint, via Steam)

What sets it apart

Reviews describe spending too long rewiring. That is worth considering if you primarily want stealth action.

Learning curve and difficulty

Clearing a route need not be the end: try again with a quieter or nonviolent approach. Reviews value the room to solve the same space under a different personal constraint.

Builds and playstyles

Choose gadgets

Buy specialist gadgets.

A figure leaping through a purple room (Gunpoint, via Steam)
A figure leaping through a purple room (Gunpoint, via Steam)

What longtime players say

Reviewers look back on a game they knew years ago and still value its mechanics or range of solutions. Their accounts show how room for invention can stay in the memory.

What players like

Reviews praise the freedom to approach a space differently.

Reviewers enjoy the dialogue’s humour.

Common complaints

Reviewers find it short and wish it continued.

Reviews report resolution or display-setting trouble; this does not establish an issue on every current setup.

A conversation on a handheld screen (Gunpoint, via Steam)
A conversation on a handheld screen (Gunpoint, via Steam)

Who it’s for

People who want to devise an opening through connections, not just find hiding places.

Who might not enjoy it

If you want a long adventure, consider the reviews about its brevity first.

A dotted arc from a rooftop figure toward another building (Gunpoint, via Steam)
A dotted arc from a rooftop figure toward another building (Gunpoint, via Steam)

FAQ

Skip story?
Story content is skippable.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Gunpoint on Steam