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Game pageGloomwood

A hidden passage opens, and an unfamiliar district suddenly connects with somewhere you know. Reviewers enjoy assembling this dark city in their heads, rather than just following a corridor to its end.
The route can become your own invention. One player stacked crates and barrels, reached places by climbing, and enjoyed finding that the world allowed their experiment.
What makes it fun
Piece the city together
A side passage leads somewhere familiar, and the city starts to make sense in your head. That discovery makes you wonder where else you could enter from.
Build your own way through
Stacking boxes or barrels can get you over a fence that looked like a detour. The fun is seeing an improvised foothold turn into a real route.
Read your footsteps and the moving light
The floor changes how loudly your steps sound, while the lighthouse beam can sweep across the shadow hiding you. Watching the ground and the light makes the moment you move matter.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Sep 6, 2022
- Developer
- Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta
- Languages
- English (Full audio) / 1 languages total
A typical run
Explore a Victorian city with stealth shaped by visibility and sound.
Players enjoy finding side passages, elevated routes and secrets by inspecting the surroundings, rather than assuming the obvious doorway is the only route.
A reviewer found the changing spaces especially unsettling: open air gave way to cramped tunnels with scraping, footsteps and oppressive ambience. Their curiosity had to coexist with that unease.

Core systems
Stealth and sound system
Lean to eavesdrop and use light and sound when sneaking.

What sets it apart
The connected city is not equally inviting to everyone. Reviewers also describe tiring backtracking, especially when they lose track of the next destination.
Early Access: the campaign is unfinished.
Learning curve and difficulty
A reviewer describes the lighthouse beam briefly removing the shadows that conceal you. That account offers a concrete observation point: check a moving light, not only whether a corner is dark now.
Another player restarted after realizing they had missed useful weapons. Looking more carefully changed how they experienced the next attempt; their lesson was to inspect the surroundings, not merely push onward.
Builds and playstyles
Choose quicksaves
The Cartographer’s Update added an Allow Quicksaves choice when starting a new game.

What longtime players say
On returning, reviewers describe enjoying familiar areas again, noticing new details, or seeing what updates have changed.
What players like
Interconnected spaces, hidden passages and shortcuts make the city a place worth learning.
Dark spaces and carefully placed sounds make exploration feel oppressive.
Using movable objects to find an unconventional way through rewards experimentation.
Common complaints
Players waiting for a finished campaign are frustrated by the pace of Early Access development.
Enemy awareness can feel inconsistent, making it hard to judge whether hiding will work.
Repeated journeys through familiar areas can turn exploration into tiring backtracking.

Who it’s for
It suits players who enjoy learning a place by finding connections and alternative routes.
It also suits people who like trying physical objects as part of a route, rather than treating every crate as decoration.
Who might not enjoy it
If retracing routes feels like lost time, the reports of slow travel and repeated trips deserve attention.
If predictable detection is essential to your enjoyment of stealth, reviews describing inconsistent enemy awareness may be a concern.

FAQ
- Can I use a controller?
- Full controller support, including rebinding, has been added.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Gloomwood on Steam