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Gloomwood

Gloomwood

A hidden passage opens, and an unfamiliar district suddenly connects with somewhere you know. Reviewers enjoy assembling this dark city in their heads, rather than just following a corridor to its end.

The route can become your own invention. One player stacked crates and barrels, reached places by climbing, and enjoyed finding that the world allowed their experiment.

What makes it fun

  1. Piece the city together

    A side passage leads somewhere familiar, and the city starts to make sense in your head. That discovery makes you wonder where else you could enter from.

  2. Build your own way through

    Stacking boxes or barrels can get you over a fence that looked like a detour. The fun is seeing an improvised foothold turn into a real route.

  3. Read your footsteps and the moving light

    The floor changes how loudly your steps sound, while the lighthouse beam can sweep across the shadow hiding you. Watching the ground and the light makes the moment you move matter.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
95% Overwhelmingly Positive7,583 reviews · all languages
Price (United States)
US$19.99On sale for US$14.99 as of Oct 29, 2026 (25% off)
Playtime at review
18.2 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
Sep 6, 2022
Developer
Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta
Languages
English (Full audio) / 1 languages total

A typical run

Explore a Victorian city with stealth shaped by visibility and sound.

Players enjoy finding side passages, elevated routes and secrets by inspecting the surroundings, rather than assuming the obvious doorway is the only route.

A reviewer found the changing spaces especially unsettling: open air gave way to cramped tunnels with scraping, footsteps and oppressive ambience. Their curiosity had to coexist with that unease.

A brick room viewed from the stairs (Gloomwood, via Steam)
A brick room viewed from the stairs (Gloomwood, via Steam)

Core systems

Stealth and sound system

Lean to eavesdrop and use light and sound when sneaking.

Green light in a brick interior (Gloomwood, via Steam)
Green light in a brick interior (Gloomwood, via Steam)

What sets it apart

The connected city is not equally inviting to everyone. Reviewers also describe tiring backtracking, especially when they lose track of the next destination.

Early Access: the campaign is unfinished.

Learning curve and difficulty

A reviewer describes the lighthouse beam briefly removing the shadows that conceal you. That account offers a concrete observation point: check a moving light, not only whether a corner is dark now.

Another player restarted after realizing they had missed useful weapons. Looking more carefully changed how they experienced the next attempt; their lesson was to inspect the surroundings, not merely push onward.

Builds and playstyles

Choose quicksaves

The Cartographer’s Update added an Allow Quicksaves choice when starting a new game.

Guns and supplies inside an open case (Gloomwood, via Steam)
Guns and supplies inside an open case (Gloomwood, via Steam)

What longtime players say

On returning, reviewers describe enjoying familiar areas again, noticing new details, or seeing what updates have changed.

What players like

Interconnected spaces, hidden passages and shortcuts make the city a place worth learning.

Dark spaces and carefully placed sounds make exploration feel oppressive.

Using movable objects to find an unconventional way through rewards experimentation.

Common complaints

Players waiting for a finished campaign are frustrated by the pace of Early Access development.

Enemy awareness can feel inconsistent, making it hard to judge whether hiding will work.

Repeated journeys through familiar areas can turn exploration into tiring backtracking.

A creature with glowing blue eyes (Gloomwood, via Steam)
A creature with glowing blue eyes (Gloomwood, via Steam)

Who it’s for

It suits players who enjoy learning a place by finding connections and alternative routes.

It also suits people who like trying physical objects as part of a route, rather than treating every crate as decoration.

Who might not enjoy it

If retracing routes feels like lost time, the reports of slow travel and repeated trips deserve attention.

If predictable detection is essential to your enjoyment of stealth, reviews describing inconsistent enemy awareness may be a concern.

A figure holding an axe in the dark (Gloomwood, via Steam)
A figure holding an axe in the dark (Gloomwood, via Steam)

FAQ

Can I use a controller?
Full controller support, including rebinding, has been added.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Gloomwood on Steam