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Distance: learn to flow through a hostile track

Distance

A car becomes a way to jump, flip and fly through danger. Reviews enjoy the moment these movements start to flow together.

The appeal is not just speed: players also remember the campaign’s unsettling atmosphere and music.

What makes it fun

  1. Line up the landing

    Chain jumps, flips and flight to land on a tilted road. It feels good when that landing flows straight into your next move.

  2. Keep driving into the mystery

    In the campaign, unsettling sights and sounds accompany your drive through a neon city. The mystery draws you deeper into it.

  3. Chase a ghost, find a new line

    In Arcade, chase a ghost and adjust your jump points or route to cut your time. Going for medals can reveal another way through a familiar track.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
93% Very Positive5,858 reviews · all languages
Price (United States)
US$24.99
Playtime at review
6.6 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
Sep 18, 2018
Developer
Refract
Languages
English (Full audio) / 1 languages total

A typical run

Jump, rotate and fly through a dangerous neon city.

Reviews describe the track itself as the obstacle, with saws, lasers and difficult jumps to survive.

Learning the car’s movements can turn an awkward attempt into a satisfying sequence.

The campaign’s mysterious setting gives players another reason to keep driving.

After the campaign, reviewers enjoy returning to time trials or trying community-made tracks.

A car amid sparking beams (Distance, via Steam)
A car amid sparking beams (Distance, via Steam)

Core systems

Arcade

Race ghosts; medals unlock tracks.

What to decide

For chasing a ghost’s time.

A car driving through a neon city (Distance, via Steam)
A car driving through a neon city (Distance, via Steam)

What sets it apart

The unusual pleasure is making a car perform the movements of a platforming character.

Reviews praise the transitions between differently angled roads, rather than treating every surface as ordinary tarmac.

Its dark campaign adds unease to that playful freedom of movement.

Learning curve and difficulty

Reviewers find a reason to return in improving their own route and execution.

A long-playing reviewer describes learning to connect jumps, weaves and changes of surface when chasing medals.

That makes patient practice a better match than expecting every difficult section to be clear on the first attempt.

A car on a purple and green lit road (Distance, via Steam)
A car on a purple and green lit road (Distance, via Steam)

What players like

Reviews appreciate the additional tracks made by the community.

Reviews value the campaign’s mysterious, unsettling atmosphere.

Reviews enjoy mastering the car’s unusual movement.

Reviews enjoy refining their driving to pursue better times.

Reviews enjoy electronic music supporting the driving’s energy and atmosphere.

Common complaints

Reviews describe difficult inputs or timing in demanding sections.

Reviews report problems setting up or using controllers.

Reviews report obstacles that are hard to read before a crash.

A car surrounded by glowing rings (Distance, via Steam)
A car surrounded by glowing rings (Distance, via Steam)

Who it’s for

Players who enjoy practicing unusual movement until a difficult sequence feels natural.

Drivers drawn to eerie science-fiction scenery and music as well as the run itself.

Who might not enjoy it

Players who strongly dislike learning an obstacle by crashing into it first.

Players expecting straightforward driving rather than demanding jumps and aerial control.

A car on a road lined with light beams (Distance, via Steam)
A car on a road lined with light beams (Distance, via Steam)

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Distance on Steam