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Game pageDEVOUR: panic together, then try the ritual again

A plan can collapse the moment a teammate starts screaming. Players enjoy sharing that panic, turning a frightening chase into a story the group remembers.
What makes it fun
Screams derail the plan
While the team gathers ritual items, a teammate can lead the monster straight to the group. Plans unravel, everyone runs in different directions, and the frightening chase becomes a story to laugh about together.
The chase intensifies with the ritual
As the ritual progresses, the possessed cultist grows faster and more demonic minions appear. Gathering items gives way to finishing the ritual while trying to stay ahead of the pursuit.
Game details
As of Oct 29, 2026- Steam Deck
- Verified
- Release date
- Jan 28, 2021
- Developer
- Straight Back Games
- Languages
- Japanese, English (Full audio), Simplified Chinese, Korean / 23 languages total
A typical run
Collect ritual objects.
The early search can turn into a frantic rush as the ritual nears completion.
A clear objective does not mean a calm team: coordinating everyone becomes part of the challenge.
Friends reacting in panic can make a frightening session funny as well.
Learning the map together gives the next attempt a new plan to test.

Core systems
UV flashlight
Your only means of defence.
It helps fend off the fiends that multiply as the ritual progresses.

What sets it apart
The attraction is not only being frightened, but watching friends react when cooperation breaks down.
The late-round pressure makes an almost-finished ritual feel very different from the early search.
Repeated collection and rituals can also feel monotonous, according to reviews. Whether that loop appeals matters more than simply wanting a scare.
Learning curve and difficulty
Reviewers describe dividing tasks and preparing together rather than simply running faster.
Discussing how to finish the objective together gives the next attempt a plan to test.
Builds and playstyles
Prepare the finish together
In The Manor, a group stored severed heads in the other realm, then buried the last heads together to shorten the final phase.

What longtime players say
A long-playing reviewer keeps group sessions interesting by agreeing on extra challenges, such as not using medkits.
What players like
Players enjoy the chaos and laughter of being chased together.
Reviews appreciate the tension of the dark maps and pursuit.
Players enjoy returning with friends when there is another map to try.
Players value the satisfaction of clearing a map with friends.
Common complaints
Reviews report frustrating enemy pressure late in a round.
Reviews find the repeated collection-and-ritual loop monotonous.
Reviews describe long waits for additional maps.
Reviews report difficulties with online connections. They do not establish a single shared cause.

Who it’s for
Groups who enjoy turning shouted warnings and mistakes into shared laughter.
Players who want to learn a map together and retry with a better plan.
Who might not enjoy it
Players who dislike a sharp increase in pressure near the end of a run.
Players who tire of repeating item collection and ritual objectives.

FAQ
- Can I play alone?
- Yes: single-player and online co-op are available.
These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: DEVOUR on Steam