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CULTIC

CULTIC

After loud gunfire, the quiet becomes unsettling. Reviews of Chapter One describe a rhythm that lets action fall away and makes the next dark passage feel threatening.

Secret hunting feeds back into the fighting. Players like finding supplies and weapon upgrades that feed into combat.

What makes it fun

  1. The mine falls quiet after the fight

    After the gunfire, the music stops and you move through a dark mine by lighter light. The quiet before the next enemy appears keeps the tension alive.

  2. Secrets pay off in combat

    Side paths and hidden spots can yield supplies and weapon parts. What you find while exploring gives you more to work with in the next fight.

  3. Slide in or hold a corner

    You can slide through enemy fire or use corners and cover to draw foes out. Against a group, you choose when to push in and when to wait for a shot.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
97% Overwhelmingly Positive8,104 reviews · all languages
Price (United States)
US$9.99
Playtime at review
18.6 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
Oct 14, 2022
Developer
Jasozz Games
Languages
English (Full audio) / 5 languages total

A typical run

Run, slide or dodge through combat, or use cover and traps.

One player rushed into a group on Standard and was cut down, then changed to drawing enemies out and choosing cover. That slower approach suited them.

Reviewers value secrets that reward checking the edges of a level.

A car on a forest path at night, with a lighter in hand (CULTIC, via Steam)
A car on a forest path at night, with a lighter in hand (CULTIC, via Steam)

Core systems

AutoMap

The map fills as you explore and can show markers for certain objectives when enabled.

Finding a door

When you collect a key, the locked doors it opens are highlighted on the AutoMap.

Enemies in a tunnel and dynamite in hand (CULTIC, via Steam)
Enemies in a tunnel and dynamite in hand (CULTIC, via Steam)

What sets it apart

That need to conserve resources can also frustrate: reviews describe running short of ammunition.

Learning curve and difficulty

A reviewer values enemy weapon sounds as clues to when to disengage. They describe sound as part of reading a fight, not just decoration.

One player discovered only near the end that explosives could open certain walls. Looking beyond the obvious route changed what they noticed.

Builds and playstyles

Choosing upgrades

One reviewer says their weapon parts would not upgrade everything and values choosing where to spend them.

Gunfire in a cavern lined with crates (CULTIC, via Steam)
Gunfire in a cavern lined with crates (CULTIC, via Steam)

What players like

Quiet horror passages give the shooting a change of pace.

Secrets reward exploration with useful supplies and weapon upgrades.

Common complaints

Running low on ammunition can make encounters frustrating.

A wooden bridge over dark water, with a figure ahead (CULTIC, via Steam)
A wooden bridge over dark water, with a figure ahead (CULTIC, via Steam)

Who it’s for

It suits players who want gunfights punctuated by quiet, uneasy exploration.

It also suits people who want secrets to contribute supplies or upgrades to their arsenal.

Who might not enjoy it

Ammunition shortages may matter if you want to keep firing without thinking about reserves.

One reviewer found distant enemies hard to pick out among the dark, muted pixels.

An enemy standing in a dim room (CULTIC, via Steam)
An enemy standing in a dim room (CULTIC, via Steam)

FAQ

Does this include Chapter Two?
Chapter Two is a separate expansion DLC; Chapter One includes Survival Mode.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: CULTIC on Steam