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Celeste: Movement, Player Views, and Who It Suits

Celeste

For players who want to learn from failed moves and climb further.

Reviewers connect their growing control with Madeline’s story.

What makes it fun

  1. Try the screen again right away

    Miss a jump or an air dash, and you can restart that screen almost immediately. You can adjust your movement and tackle the obstacle again without replaying a long stretch.

  2. Rethink familiar moves

    Each chapter changes how you use jumps, air dashes, and wall climbing. Working out a route with moves you already know keeps each challenge interesting.

  3. The climb carries the story

    Getting stuck and pushing onward echoes what Madeline is going through. Clearing a tough screen makes you want to see where her climb leads.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
97% Overwhelmingly Positive134,027 reviews · all languages
Price (United States)
US$19.99
Playtime at review
39 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
Jan 26, 2018
Developer
Maddy Makes Games Inc., Extremely OK Games, Ltd.
Languages
Japanese, English, Simplified Chinese / 9 languages total

A typical run

Jump upward.

Dash in mid-air.

Climb walls.

Retry quickly after failure.

Attempt B-side challenges too.

Madeline in midair beside a rainy cliff (Celeste, via Steam)
Madeline in midair beside a rainy cliff (Celeste, via Steam)

Core systems

Wall Jump

Jumping away from a wall costs no stamina.

What to decide

A reviewer enjoys mastering movement techniques including wall jumps.

Grab Mode

Grab Mode permits toggled grabbing.

What to decide

A reviewer reports discomfort from holding grab, making input preference worth considering.

Directionals for movement- or dashing-only

Movement and dash directions can be bound separately.

What to decide

Reviewers describe different ease of directional control between input devices.

Platforms lined with spikes and walls (Celeste, via Steam)
Platforms lined with spikes and walls (Celeste, via Steam)

What sets it apart

Reviewers connect repeated challenges with Madeline’s emotions as a reason to keep climbing.

Players enjoy reconsidering their movement around chapter mechanics rather than only repeating it.

Reviews discuss both accomplishment and difficulty in further challenges.

Learning curve and difficulty

Reviewers enjoy learning and mastering movement techniques.

Reviews describe struggles with extra chapters; further practice can be a separate goal from reaching the summit.

Reviewers report different experiences with input devices; finding comfortable input may matter before extended practice.

Madeline beside a waterfall (Celeste, via Steam)
Madeline beside a waterfall (Celeste, via Steam)

What players like

Players value practising failed movements until previously impassable obstacles become manageable.

Reviewers connect their experience of the climb with Madeline’s story.

Optional challenges or collection goals motivate players to keep practising beyond the main climb.

Players praise the feel of movement controls, including jumping.

Reviewers enjoy adapting their movement to different chapter mechanics.

Reviewers describe Assist Mode as a way to keep climbing when difficulty becomes a barrier.

Players appreciate returning quickly to another attempt after a failed move.

Community-made maps give reviewers further climbs to explore.

Common complaints

Repeated failure at difficult sections becomes frustrating or tests reviewers’ patience.

Practising the additional difficult chapters is described as demanding.

Reviewers report difficulty directing movement with their input device or discomfort with grabbing.

Reviewers identify sections where difficulty feels like a sudden jump.

Two people riding a gondola (Celeste, via Steam)
Two people riding a gondola (Celeste, via Steam)

Who it’s for

It suits players who enjoy practising a troublesome move until it becomes familiar.

It also suits players interested in both changing chapter mechanics and the characters’ emotions.

Who might not enjoy it

If repeated movement practice is unappealing, consider the reports of prolonged failure.

If you expect effortless progress through extra chapters, consider reviews describing their difficulty.

A dark room lined with spikes (Celeste, via Steam)
A dark room lined with spikes (Celeste, via Steam)

FAQ

What if the difficulty is unsuitable?
Assist Mode can be toggled at file selection.
Do input devices affect the experience?
Reviewers differ on which device makes direction control easier.
How do players respond to extra-chapter difficulty?
Reviewers describe struggling with extra chapters.
What do players say about the story?
Reviewers value the connection between climbing and self-acceptance.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Celeste on Steam