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Atomicrops: Features, Player Impressions, and Who It Suits

Atomicrops

Atomicrops makes you plant crops, dodge bullets, and shoot enemies at the same time.

The choice between clearing another camp for supplies and returning to harvest is a good measure of whether its pace suits you.

What makes it fun

  1. Farm under fire

    You plant and water crops while shooting enemies and dodging bullets. Even in the middle of a chore, you have to decide whether to finish the harvest or deal with an enemy closing in on it.

  2. Harvests fuel the next trip

    Exploring biomes brings you seeds and tools; harvesting crops earns money for a weapon. You can take that weapon to the next enemy camp, so choosing when to explore and when to return to the field matters.

  3. Weapons change how you defend the farm

    A gun that fires squirrels, a machine gun, and a cleaver-throwing weapon each attack differently. Gun Mods and found tools add to the mix, shaping how you explore and defend the farm at night.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
93% Very Positive5,159 reviews · all languages
Price (United States)
US$14.99
Playtime at review
31.9 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Playable
Release date
Sep 17, 2020
Developer
Bird Bath Games
Languages
English, Simplified Chinese, Korean / 17 languages total

A typical run

By day, you leave the Farm for the Biomes, clear enemy camps, and collect seeds and farming tools.

Back on the Farm, you till, plant, water, fertilize, and harvest while dodging attacks.

At night, raiders come for the crops. An empty field needs no defense, but it earns no Cashews for shopping in town.

Survive the night and you can buy weapons or items in town. You can also give Roses to townsfolk to build a relationship.

Seasonal bosses are followed by harvest festivals, with Nuclear Winter waiting beyond them.

The character on a cobbled plaza (Atomicrops, via Steam)
The character on a cobbled plaza (Atomicrops, via Steam)

Core systems

Farm

Crops earn the Cashews used for purchases. Enemies keep moving while you work, and nighttime raiders eat planted crops.

What to decide

A larger field can yield more, but it takes more time to tend and defend. You have to decide when to leave unfinished crops for a trip into a Biome.

Biomes

Trips outside the Farm bring back seeds, tools, animals, and other finds. Enemy camps offer rewards when cleared.

What to decide

Going farther can add to your haul, but the crops get no attention while you are away. Check whether your current weapon can clear another camp before daylight runs out.

Weapons / Gun Mods

Weapons sold in town differ in how they fire and in their attached mods. They change how you explore and defend the Farm, while later seasons make purchases harder to afford.

What to decide

You can keep your gun and spend on the Farm, or buy a replacement for the enemies ahead. A poor early harvest delays that purchase and leaves camps taking longer to clear.

Farm Animals

Pigs, chickens, cows, and other animals help with farm work. That gives you more time to move and shoot.

What to decide

The animal you want may never turn up. See which chores are covered, then decide whether to do the rest yourself or keep fighting.

Spouses

Give Roses to townsfolk and a marriage can bring help with farming or combat. What you get depends on the partner.

What to decide

You can spend Roses on an immediate upgrade or give them to a particular person with marriage in mind. Your current Farm and gear help determine which kind of support you need.

Years

Clearing a Year unlocks the next one, and you can select an unlocked Year before starting. Enemy speed and numbers, starting health, and other conditions change.

What to decide

Permanent upgrades do not remove the need to dodge while farming. In later Years, a slow opening harvest or exploration trip can delay the next weapon purchase.

Classic Mode

This official mode brings back the earlier sowing system. Switch it on at the phonograph near the Farmhouse.

What to decide

You can stay with the current crop system or return to the older way of handling seeds. Classic Mode is unavailable for Oregacrow.

A crowded crop field with projectiles flying through it (Atomicrops, via Steam)
A crowded crop field with projectiles flying through it (Atomicrops, via Steam)

What sets it apart

The Farm offers no break from combat. You till and harvest while dodging bullets and shooting enemies.

Trips into the Biomes bring back seeds; harvests pay for weapons; those weapons take you to the next camps.

In Nuclear Winter, harvesting crops is itself a way to damage the final boss.

Learning curve and difficulty

Clearing a Year opens the next one, where conditions grow tougher.

Experience shows in knowing when to return to the Farm and which camp your current weapon can clear before dark.

You still need to shoot and dodge while choosing seeds. Stand in the wrong place to harvest and you may take a hit.

Later Years bring faster and more numerous enemies. Before expanding the field, it helps to have animal assistance and room to move around the crops.

Builds and playstyles

Automated Farm

Let Farm Animals handle chores while you clear camps and defend the crops at night. Do the work they cannot cover by hand.

Harvest Snowball

Grow crops early to fund a new weapon, then use it to push into the Biomes. A slow harvest delays the purchase, which can make camps slower to clear.

Weapon-Led Route

Use the firing pattern and range of the weapon you bought to choose Biomes and camp routes. While a preferred gun has yet to appear, work out where the current one can take you.

A screen showing item icons and a map (Atomicrops, via Steam)
A screen showing item icons and a map (Atomicrops, via Steam)

What longtime players say

Longtime players enjoy changing a run's setup around the weapon mods and items they find.

People return after time away to build up a Farm and gear again. One review also points to how easily a run fits into a short session.

In later Years, dodging bullets is only part of the pressure: the opening harvest has to pay for the next weapon.

After extended play, familiar weapons and the seasonal routine can start to feel repetitive.

What players like

Finishing a run can leave players ready to start another right away.

Bright crops and enemies crowd the screen, accompanied by harvest sounds and music. Players enjoy how it all fits the busy pace of a day.

Plant while shooting, then protect the crops at night. Players who like switching tasks quickly enjoy that rhythm.

The opening can be hard to follow, but players describe wanting to continue once they understand how farming and combat fit together.

Weapon types, mods, and found items let players change their gear and route during a run.

Players enjoy keeping the Farm going while combat grows harder in later Years.

Once the field grows, crops can be harvested in a rush and new weapons can cut through enemies. Players enjoy that payoff.

Common complaints

Enemies appear on the Farm even by day. Exploration gives way to farming under attack, then nighttime defense, leaving little room to pause.

A small opening harvest can leave the next weapon out of reach. Enemies then take longer to clear, making it harder to earn the money needed to catch up.

In-game explanations leave the differences between crops, item effects, controls, and progression unclear. Players describe learning by trial and error or consulting guides.

Later on, moving crops, enemies, and projectiles can crowd the expanded field. Players describe taking hits from attacks they could not see.

Players who want to divide the Farm chores with a friend miss cooperative play.

Large glowing projectiles flying through a fight (Atomicrops, via Steam)
Large glowing projectiles flying through a fight (Atomicrops, via Steam)

Who it’s for

It suits players who enjoy planting while shooting and harvesting while dodging bullets.

It also fits those who like changing the daytime route around found weapons and animals, then rebuilding the Farm and gear on the next attempt.

Who might not enjoy it

Players who want combat to pause for farming, or who prefer to tend a field at their own pace, may struggle with it.

Reading bullets on a crowded field and learning poorly explained crops and items through experimentation can also be a burden.

A screen crowded with enemies and bullets (Atomicrops, via Steam)
A screen crowded with enemies and bullets (Atomicrops, via Steam)

FAQ

Is Japanese supported?
The Steam version does not list an official Japanese interface. English, Simplified Chinese, Korean, and several other interface languages are supported.
Does it have cooperative play?
The Steam store does not list cooperative play. It lists Atomicrops as a single-player game.
Can the difficulty be adjusted?
Clearing a Year unlocks another Year to select before a run. Previously unlocked Years remain available.
Is there additional content?
Free additions include Invasive Species, Doom & Bloom, and Feline Good. Reap What You Crow and Deerly Beloved are also available.
Can I use the older farming system?
Classic Mode can be toggled at the phonograph near the Farmhouse. It is not available for Oregacrow.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: Atomicrops on Steam