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AMID EVIL

AMID EVIL

The next realm changes the scenery, not just the corridor. Reviewers enjoy entering worlds with their own colours and architecture, from strange monuments to vast fantastical spaces.

Even a projectile can be a small planet. Players delight in the Celestial Claw’s outlandish idea of hurling worlds instead of ordinary ammunition.

What makes it fun

  1. A new realm, a new fight

    Step into a new realm and the colors, architecture, and enemies change. The next place brings a new setting and a new set of foes to face.

  2. Fire planets at enemies

    Celestial Claw fires projectiles shaped like the planets of the solar system. The planets flying toward an enemy are part of the appeal of this magical weapon.

  3. Pick your Soul Mode moment

    Souls from defeated enemies fuel Soul Mode, which briefly powers up your magical weapons. Choosing which fight gets that burst adds a decision to combat.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
93% Very Positive6,684 reviews · all languages
Price (United States)
US$19.98
Playtime at review
11 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
Jun 21, 2019
Developer
Indefatigable
Languages
English (Full audio) / 1 languages total

A typical run

Travel through distinct episodes with different settings and enemies, fighting with magical weapons.

A new realm also brings a different enemy roster. Reviewers enjoy seeing its inhabitants change alongside the scenery.

One player repeatedly stopped the fighting just to appreciate the environment. For them, looking around was part of the reward.

Orange enemies ahead of the axe (AMID EVIL, via Steam)
Orange enemies ahead of the axe (AMID EVIL, via Steam)

Core systems

Soul Mode

Souls of the dead can overcharge magical weapons.

Purple lightning and a glowing enemy (AMID EVIL, via Steam)
Purple lightning and a glowing enemy (AMID EVIL, via Steam)

What sets it apart

A reviewer liked the magical arsenal but found the routes meandering.

Learning curve and difficulty

One reviewer values recognizing enemy deaths by sound to move to the next target.

Builds and playstyles

Timing the power burst

A reviewer notes that fights can end before Soul Mode is fully used.

Blue lightning and armored enemies (AMID EVIL, via Steam)
Blue lightning and armored enemies (AMID EVIL, via Steam)

What longtime players say

A returning player still revisits the game and listens to its soundtrack, describing renewed enjoyment each time.

What players like

Each realm’s colours and architecture give it a distinct identity.

Different enemy rosters help each new realm feel fresh.

Launching planets makes the magical arsenal feel wonderfully unusual.

Common complaints

Unclear routes can lead to wandering instead of progressing.

Jumping and narrow platforms can become frustrating interruptions.

Floating spheres with faces (AMID EVIL, via Steam)
Floating spheres with faces (AMID EVIL, via Steam)

Who it’s for

It suits players who want each new realm to offer a distinct visual atmosphere.

It also suits players who find magical weapon ideas, such as launching planets, more enticing than conventional guns.

Who might not enjoy it

Finding the route can interrupt the shooting if you dislike getting lost in large levels.

Platforming sections can be a poor fit if you mainly want uninterrupted combat.

A narrow walkway beside a wide gap (AMID EVIL, via Steam)
A narrow walkway beside a wide gap (AMID EVIL, via Steam)

FAQ

Can the unusual text be changed?
The base game received an alternate font with the Black Labyrinth release update.
Is a controller usable in menus?
The Complete Control update made all menus controller-compatible and added a weapon wheel.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: AMID EVIL on Steam