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9 Kings: choose rivals with their cards in mind

9 Kings

Combine buildings, troops and spells to grow a kingdom and prepare for attacks from rival kings in this roguelike.

Your starting deck is not the limit: war and peace help shape which rivals’ cards you can bring into the kingdom.

What makes it fun

  1. Build with rival kings’ cards

    Cards won from rival kings can join your kingdom. Mixing their troops and buildings with your starting deck lets you build across the kings’ distinct arsenals.

  2. Make placement pay off

    Where you put troops and buildings changes how support structures and buffs work together. Your card choices take shape on the board as you strengthen a chosen troop to repel an attack.

  3. Solve a build in Quest Mode

    Quest Mode gives you conditions to work around with your cards and placement. Finding a combination that breaks through feels like solving a puzzle.

Game details

As of Oct 29, 2026
View on Steam ↗
Positive reviews
92% Very Positive21,783 reviews · all languages
Price (United States)
US$19.99
Playtime at review
30.5 hoursMedian at the time of review (based on 100 helpful reviews)
Steam Deck
Verified
Release date
May 23, 2025
Developer
Sad Socket
Languages
Japanese, English, Simplified Chinese, Korean / 30 languages total

A typical run

Choose a king and begin with a distinct starting deck of buildings, troops and spells.

Recruit and strengthen units in your capital, developing the kingdom with positioning in mind.

Rival kings who attack your lands can provide cards from their own decks.

You can make peace with kings whose units do not fit your approach and declare war on those with powers or troops you want.

Incorporate cards taken from enemies and stack enhancements to prepare for further attacks.

Quest Mode offers challenges with distinctive conditions, while Endless Mode tests how long you can withstand continuing attacks.

Buildings and cards in a forest kingdom (9 Kings, via Steam)
Buildings and cards in a forest kingdom (9 Kings, via Steam)

Core systems

Starting decks

Each king starts with a different deck of buildings, troops and spells.

What to decide

Treat the king’s deck as a starting point and consider the enemy cards you can acquire afterward.

Make peace and declare war

Attacking kings provide access to cards, and you can choose peace or declare war.

What to decide

Connect your choice of rival with your build by considering whether their troops fit your approach.

Positioning and stacking buffs

Buildings, troops, spells, positioning and stacked enhancements combine to develop the kingdom.

What to decide

Consider not just what you own, but where it goes and which direction your enhancements should support.

Buildings and cards on a red board (9 Kings, via Steam)
Buildings and cards on a red board (9 Kings, via Steam)

What sets it apart

A rival is more than an enemy to defeat: it is also a source of cards for your own build.

The starting king’s deck develops through combinations with buildings, troops and spells acquired from enemies.

Learning curve and difficulty

Working backward from the cards you want makes declaring war part of building the kingdom.

Distinguish between making peace with a king whose troops do not fit and fighting one whose powers you need.

Consider placement and enhancements together when deciding how an acquired card fits into the kingdom.

Builds and playstyles

Choose an opponent for its cards

The official approach is to make peace with kings whose units do not fit and fight those with troops or powers you want. Build planning therefore begins with choosing rivals, not only after receiving a card.

A mercenary direction

Stockpiling gold to hire mercenaries is one available direction. It connects the kingdom’s funds with recruiting troops to build its fighting strength.

Walls, cannons, and advancing troops (9 Kings, via Steam)
Walls, cannons, and advancing troops (9 Kings, via Steam)

What players like

Combining cards and troops to try different builds earns praise.

An understandable starting point makes the game approachable, according to these reviews.

The kings’ distinct identities and play styles are well received.

Updates that expanded what there is to play also earn praise.

The appeal of stacking enhancements and growing numbers is also acknowledged.

Reviewers recognize the appeal of tackling quests as puzzles.

Common complaints

Quest difficulty is described as harsh or overly dependent on luck.

Large growth differences are also criticized for making battles one-sided.

Players describe effective builds as limited, leaving less strategic variety.

Slowdowns or freezes after creating large armies are reported, including in otherwise enthusiastic accounts.

Insufficient explanations or information for understanding effects and battle outcomes are another criticism.

Armies clashing in a forest (9 Kings, via Steam)
Armies clashing in a forest (9 Kings, via Steam)

Who it’s for

For players who want acquiring enemy cards and choosing war or peace to inform one another.

For players who enjoy combining buildings, troops, spells and positioning while stacking enhancements.

Who might not enjoy it

Less suitable if clearly understanding why a battle ended as it did, or how every effect works, is a priority.

Overlapping troops and numbers on a purple field (9 Kings, via Steam)
Overlapping troops and numbers on a purple field (9 Kings, via Steam)

FAQ

Can I use another king’s cards?
Yes. Rival kings attacking your lands can provide cards from their own decks.
Is multiplayer simultaneous?
The official description calls it asynchronous multiplayer, with kingdoms competing to survive the longest.
Is streaming permitted?
Official streaming permission has not been verified for this manuscript. These materials cannot establish whether streaming is permitted.

These impressions are based on 100 Steam reviews sorted by “Most Helpful.” They do not represent the views of all buyers.

Image: 9 Kings on Steam